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Zusatztext Praise for Robert Asprin's Dragons series: “Asprin tackles a new kind of comic fantasy…featuring a likable rake and plenty of action and quirky humor.”— Library Journal “Colorful.”— Publishers Weekly “Joyous fantasy with continuous action and a creative cast of characters.”— SFRevu “A fun fantasy frolic.”— Midwest Book Review Informationen zum Autor Robert (Lynn) Asprin was born in 1946. While he has written some stand alone novels such as Cold Cash War , Tambu , The Bug Wars and also the Duncan and Mallory Illustrated stories, Bob is best known for his series: The Myth Adventures of Aahz and Skeeve ; the Phule novels; and, more recently, the Time Scout novels written with Linda Evans. He also edited the groundbreaking Thieves World anthologies with Lynn Abbey. His most recent collaboration is License Invoked written with Jody Lynn Nye. It is set in the French Quarter, New Orleans where he currently lives. Klappentext New York Times bestselling author Robert Asprin and Jody Lynn Nye up the ante in the latest tale of dragons in the Big Easy! As head dragon and owner of a successful gambling operation in New Orleans, Griffen McCandles has a lot on his plate. Especially since the Krewe of Fafnir-a society of dragons-has asked him to be the king of their Mardi Gras parade. Being the king is a huge honor, and despite the extra responsibilities, Griffen can't resist the Krewe's offer to lead the biggest party of the year. But not everyone is happy with Griffen's new leadership status. A group of powerful dragons is out to bankrupt his business, from the inside out. And when a young dragon in Griffen's employ is murdered, it becomes clear that certain dragons will stop at nothing to dethrone the new king... View our feature on Robert Asprin and Jody Lynn Nye's Dragons Deal. "You can't say no, Mr. Griffen," Etienne said. "Destiny's waitin' for you." "Not my destiny," Griffen protested. "Just because you dreamed something doesn't mean it's going to come true. I don't have to follow what you think you know. The future's malleable." "Not so much as you tink it is," Etienne replied with an assurance that roused ire in Griffen. "Why should I do it?" he demanded. "To stop fate," the werewolf said simply. "The bad things dat will come if you don't. You a good man. You wouldn't let anything happen to this city. You've made yourself at home here. New Orleans has welcomed you, son. You bring people together in a good way. You gotta keep on doin' it, and the Krewe of Fafnir's part of it." He grasped Griffen's forearm and looked into his eyes as if searching for something. "Come on along on Tuesday evenin'. Meet the department heads. Don't say no now. What do you tink?" Griffen gave one more good look at the roaring dragon head in the corner. Its eyes seemed to glitter at him. "I'll think about it," he said. He had to get out of there before he agreed to the offer. It was too tempting. If there was anything he had learned in the last few months, it was to go over the details and ask questions, and more questions, before saying yes. He'd been guilty of rash behavior that had hurt him and the people who loved or trusted him—or both. He turned to leave. In the wide doorway, a broad silhouette stood between him and the outside. Griffen recognized the shape of a man who might have been mistaken for a big-boned, muscular and somewhat overweight biker. His heart sank as the figure swaggered toward him. "You thinking of running a krewe, on top of everything?" Lieutenant Harrison asked, his broad face skeptical. Matters were still not perfect between Griffen and Harrison, not since the masquerade ball at the end of the conclave in October. The New Orleans de...