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Are computer games literature?»Games and Literature« explores the intersections of literary studies and digital games. This volume examines how games function as narrative media, cultural artefacts, and objects of scholarly preservation. With perspectives from literary scholars, archivists, and game researchers, it highlights the evolving status of games within academia and cultural memory. Emphasising interdisciplinary approaches, the book addresses storytelling, archiving practices, and game analysis, contributing to ongoing debates on how cultural artefacts evolve through digital media.Abstract: Der Sammelband »Games & Literature«, hervorgegangen aus einer internationalen Konferenz am Deutschen Literaturarchiv Marbach, untersucht die Schnittstellen von Literaturwissenschaft und digitalen Spielen. Literaturwissenschaftler/-innen, Spieleforscher/-innen und Vertreter/-innen sammelnder Einrichtungen beleuchten Games u. a. als narrative Medien (Storytelling), kulturelle Artefakte und Objekte wissenschaftlicher Bewahrung und Archivierung.Der Band erscheint vollständig in englischer Sprache.
A propos de l'auteur
Dîlan Canan Çakir is a postdoctoral researcher at the Cluster of Excellence »Temporal Communities: Doing Literature in a Global Perspective« at Freie Universität Berlin. She studied German Studies in Stuttgart, dissertation submitted in 2021 and published in 2024: Poetic Economy in Drama. German-language One-Act Plays in the 18th and early 19th Centuries. Her research interests include: activism and literature, game studies and literature and digital humanities.Anna Kinder, geb. 1979, Leiterin des Forschungsreferats am Deutschen Literaturarchiv Marbach, Studium der Germanistik und Politikwissenschaft in München und Heidelberg, Promotion 2013 an der Ruprecht-Karls-Universität Heidelberg.
Veröffentlichung u. a.: Geldströme. Literatur und Geld im Romanwerk Thomas Manns (2013).Sebastian Möring is professor for Game Design at Macromedia University Berlin. Research areas include philosophy and aesthetics of video games and games in educational contexts. PhD in 2013 in Copenhagen, after studying Cultural Studies and Media Studies. Publication: Games and Metaphor – A Critical Analysis of the Metaphor Discourse in Game Studies (2013).
Résumé
Are computer games literature?
»Games and Literature« explores the intersections of literary studies and digital games. This volume examines how games function as narrative media, cultural artefacts, and objects of scholarly preservation. With perspectives from literary scholars, archivists, and game researchers, it highlights the evolving status of games within academia and cultural memory. Emphasising interdisciplinary approaches, the book addresses storytelling, archiving practices, and game analysis, contributing to ongoing debates on how cultural artefacts evolve through digital media.
Abstract: Der Sammelband »Games & Literature«, hervorgegangen aus einer internationalen Konferenz am Deutschen Literaturarchiv Marbach, untersucht die Schnittstellen von Literaturwissenschaft und digitalen Spielen. Literaturwissenschaftler/-innen, Spieleforscher/-innen und Vertreter/-innen sammelnder Einrichtungen beleuchten Games u. a. als narrative Medien (Storytelling), kulturelle Artefakte und Objekte wissenschaftlicher Bewahrung und Archivierung.
Der Band erscheint vollständig in englischer Sprache.