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Page 0 is a chaotic, full-color, 100-page puzzle scavenger hunt disguised as a book. Each page contains a bizarre illustration, visual joke, or wordplay clue that leads-if you're clever-to another page somewhere else in the book. Solvers must follow this breadcrumb trail across a twisted landscape of decoys, dead ends, and dad jokes in search of a single unbroken path. Each page in the correct sequence reveals one hidden character of a final 100-character code-your reward for solving the book.
The puzzles are varied and weird: visual rebuses, fake ciphers, logic traps, knock-knock jokes, hidden anagrams, and clues embedded in word searches, shirts, signs, soup cans, or cults of rubber duckies. It's part puzzle book, part illustrated comedy, and part endurance test.
The book features recurring characters like Al the Mascot-a malfunctioning robot with a taste for puns-and Al's Agent-a dry-witted sidekick trying to stop you from cracking the code. Every page is its own little comic scene, but also part of a larger tangled mystery. Some clues are obvious. Some are buried in plain sight. Some are red herrings. (Literally. The fish is in there.)
Only one path is correct. Every other page is lying to you.