Fr. 206.00

Software Engineering for Games in Serious Contexts - Theories, Methods, Tools, and Experiences

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 2 semaines (titre imprimé sur commande)

Description

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The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.
This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Table des matières

- 1. Introduction to Software Engineering for Games in Serious Contexts.-  Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems.- 2. User Experience Evaluation Methods for Games in Serious Contexts.- 3. Software Engineering for Dynamic Game Adaptation in Educational Games.- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices.- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment.- 6. Engineering Adaptive Serious Games Using Machine Learning.- Part II Topics on Experiences with Gameful Systems.- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability.- 8. Code-Venture: A Mobile Serious Game for Introductory Programming.- 9. Using Active Learning to Teach Software Engineering in Game Design Courses.- 10. A Framework for the Gamification of GUI Testing.- 11. Applying Leaderboards for Quality Improvement in Software Development Projects.- 12. Designing a Serious Game for Cybersecurity Education.- 13. Grand Challenges in Software Engineering for Games in Serious Contexts.

Détails du produit

Collaboration Bucchiarone (Editeur), Antonio Bucchiarone (Editeur), Kendra M. L. Cooper (Editeur), Kendra M L Cooper (Editeur)
Edition Springer, Berlin
 
Langues Anglais
Format d'édition Livre de poche
Sortie 01.01.2024
 
EAN 9783031333408
ISBN 978-3-0-3133340-8
Pages 300
Dimensions 155 mm x 17 mm x 235 mm
Poids 482 g
Illustrations XIII, 300 p. 86 illus., 68 illus. in color.
Catégorie Sciences naturelles, médecine, informatique, technique > Informatique, ordinateurs > Informatique

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