Fr. 100.00

3ds Max Basics for Modeling Video Game Assets: Volume 1 - Model a Complete Game Environment Export to Unity Or Other Game

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 semaines (ne peut pas être livré de suite)

Description

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Informationen zum Autor As the founder of Whooplah LLC , Bill is committed to creating family-fun entertainment that helps parents meet and exceed their parenting goals. An experienced video game designer and developer, he recently released the large-scale video game environment portal, Pollywog Pond, for early learners. A graduate of Towson University in Maryland, Bill earned a Master of Art in Art Education degree from The Rhode Island School of Design. Commercially, Bill began his career at Hasbro, Inc., as an industrial designer in Research & Design. Within a short time he was made Director of the Sculpture Department, guiding the company's popular toy lines such as G.I. Joe and My Little Pony. Moving into the freelance community, Bill developed a nationwide clientele including manufacturers, theme parks, and cruise lines. Specializing in licensed characters, he has extensive experience with The Walt Disney Company, Jim Henson Company, Sesame Street Workshop, Nickelodeon and others. As an inventor, Bill is responsible for numerous toy concepts and designs. Additionally, Bill has created and produced the award-winning puppet show, "Li'l Rhody!" for Rhode Island PBS. As a fine artist, Bill has been recognized internationally for his sculptural work through numerous large-scale public art works world-wide, including most recently a memorial to Jim Henson in Hyattsville, Maryland. He has the distinction of being named a Copley Master by the Copley Society of Boston. An Associate Professor at New England Institute of Technology, Bill is a faculty member of the nationally ranked Video Game Development and Design Department. With over sixteen years of post-secondary teaching experience, Bill's teaching emphasis is in 3d modeling, animation and game development. His additional responsibilities have included curriculum and course development for the Video Game Design degree track. Klappentext The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. Zusammenfassung The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. Inhaltsverzeichnis Acknowledgments Introduction Chapter 1: Introduction to 3D Modeling Chapter 2: The Game Studio Chapter 3: Modeling the Curtain Wall Chapter 4: Modeling the Fixed Bridge Chapter 5: Modeling the Gate House Chapter 6: Modeling the Turrets Chapter 7: Unwrapping the Model Chapter 8: Modeling the Castle Keep Chapter 9: Lights, Cameras, Scene Chapter 10: Export to the Game Engine Appendix Index ...

Détails du produit

Auteurs William Culbertson, Culbertson William
Edition Taylor & Francis Ltd.
 
Langues Anglais
Format d'édition Livre de poche
Sortie 24.04.2019
 
EAN 9781138345065
ISBN 978-1-138-34506-5
Pages 426
Catégories Sciences humaines, art, musique > Histoire
Sciences naturelles, médecine, informatique, technique > Informatique, ordinateurs > Langages de programmation

COMPUTERS / General, COMPUTERS / Programming / Games, 3D graphics: games programming

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