Fr. 40.90

Drawing Product Ideas - Fast and Easy Ux Drawing for Anyone

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 semaines (ne peut pas être livré de suite)

Description

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Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text
 
In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style.
 
The author also includes:
* Strategies for how to use your drawing to support your solutions to real-world problems
* Tips and tricks for applying your new drawing skills in a workshop setting, in real-time
* An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts
 
An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

Table des matières

Foreword ix
 
Preface xi
 
Introduction xv
 
Chapter 1 Why Draw? 1
 
Explore an Idea 2
 
Gain a Shared Understanding 5
 
Improve Collaboration 7
 
Anyone Can Draw 7
 
Right Time and Place 10
 
Chapter 2 Reframing Our Thinking 15
 
Breaking It Down 17
 
Introducing the System 19
 
Common Drawings 23
 
Chapter 3 Lines and Points 33
 
Telling Stories with Lines 34
 
Making Meaning with Points 42
 
Tools and Materials 45
 
Chapter 4 Building From Rectangles 47
 
Creating Diagrams 48
 
Content Elements 55
 
Navigation Elements 58
 
Forms 65
 
Chapter 5 Building From Circles, Triangles, and More 81
 
Circular Elements 81
 
Triangular Elements 89
 
Advanced Icons and Symbols 92
 
Representing Interactions 98
 
Chapter 6 Illustrating Light, Motion, and Other Concepts 103
 
Shading Techniques 103
 
Using Accent Marks 105
 
Looking at Lighting 105
 
Using Elevation 110
 
Using Texture 116
 
Capturing Motion 119
 
Conveying Luminance 120
 
Communicating Sound 121
 
Chapter 7 The System 127
 
Putting It Together 128
 
Creating Something New 134
 
Chapter 8 Using Flows To Tell Stories 139
 
Starting with the Syntax 139
 
Showing Interactions 142
 
Just Enough Information 144
 
Depicting Transitions 145
 
Labels and Annotations 147
 
Being Conscious of Composition 150
 
Chapter 9 Telling Engaging Stories 157
 
Real-World
 
Constraints 160
 
Invoking Emotion 166
 
Adapting the Visual Language 170
 
Wayfinding and Landmarks 174
 
Choreography and Timing 178
 
Packaging Your Drawings 180
 
Chapter 10 Moving Forward 183
 
Works Cited 185
 
Index 187

A propos de l'auteur










Kent Eisenhuth is a Fellow of the Royal Society of Arts. Kent has developed visual languages that improve collaboration, comprehension, and decision-making across a wide array of Google products including Fitbit, Google Cloud, and Alphabet's Loon. Kent leads Google's Data Accessibility program. He previously led Google Cloud's Data Visualization Program and coauthored the data visualization specs for Material Design. Kent's work and ideas have appeared in many publications, including The Guardian, UXmatters, ACM journals, and Smashing Magazine. Kent has presented talks and ideas at many conferences, such as IxDA's Interaction, SXSW, and the Israeli Visualization Conference, and he is a frequent guest lecturer at several universities in the United States.


Résumé

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text

In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style.

The author also includes:
* Strategies for how to use your drawing to support your solutions to real-world problems
* Tips and tricks for applying your new drawing skills in a workshop setting, in real-time
* An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts

An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

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