Fr. 206.00

3d Game Development With Unity

Anglais · Livre Relié

Expédition généralement dans un délai de 1 à 3 semaines (ne peut pas être livré de suite)

Description

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This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced.

Table des matières

Part I Basics of 3D Game Development
Chapter 1 ◾ Software Tools
Chapter 2 ◾ A 3D Game
Chapter 3 ◾ 3D
Chapter 4 ◾ Designing a 3D Remake
Chapter 5 ◾ 3D Dottima Character
Chapter 6 ◾ Blender Modeling and Animation
Chapter 7 ◾ More Art Assets
Chapter 8 ◾ First Playable
Chapter 9 ◾ Game Structure
Chapter 10 ◾ More Game Objects and a Large Level
Chapter 11 ◾ Sound and Music
Chapter 12 ◾ GUI and Cutscenes
Chapter 13 ◾ Testing and Debugging
Chapter 14 ◾ Input
Chapter 15 ◾ Preparing DotGame3D for Release
Part II A 3D Adventure
Chapter 16 ◾ FPS, etc.
Chapter 17 ◾ Worldbuilding
Chapter 18 ◾ Character Controller
Chapter 19 ◾ First Playable
Chapter 20 ◾ A 3D Puzzle Room 3
Chapter 21 ◾ Shaders and Lighting in Unity
Chapter 22 ◾ Physics
Chapter 23 ◾ Sound and Music, Part 2
Chapter 24 ◾ Releasing FPSAdventure?
Chapter 25 ◾ Epilogue
APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK
APPENDIX II: GAME DEVELOPMENT CHECKLIST

A propos de l'auteur

Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale California. His game development career spans almost forty years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.
Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

Résumé

This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced.

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