Fr. 36.50

Japanese Game Graphics - Behind the Scenes of Your Favorite Games

Anglais · Livre Broché

En réédition, pas disponible actuellement

Description

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Informationen zum Autor For the past ten years, Japan-based Works Corporation has published various magazines on graphic design, animation, and computer graphics including "DTP World" and "CG World," whose circulations are the largest in the Japanese market. Klappentext Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide.  Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware.  Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world. Zusammenfassung Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide.  Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware.  Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world....

Détails du produit

Auteurs Works Corporation
Edition Harper Design US
 
Langues Anglais
Format d'édition Livre Broché
Sortie 29.06.2004
 
EAN 9780060567729
ISBN 978-0-06-056772-9
Pages 176
Catégories Games development and programming, Graphical and digital media applications, ART: General, COMPUTERS: Programming / Games, GAMES: Video & Mobile, GAMES: General, The arts: general topics

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