Fr. 90.00

Applied Machine Learning for Health and Fitness - A Practical Guide to Machine Learning with Deep Vision, Sensors and IoT

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 2 semaines (titre imprimé sur commande)

Description

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Explore the world of using machine learning methods with deep computer vision, sensors and data in sports, health and fitness and other industries. Accompanied by practical step-by-step Python code samples and Jupyter notebooks, this comprehensive guide acts as a reference for a data scientist, machine learning practitioner or anyone interested in AI applications. These ML models and methods can be used to create solutions for AI enhanced coaching, judging, athletic performance improvement, movement analysis, simulations, in motion capture, gaming, cinema production and more.
Packed with fun, practical applications for sports, machine learning models used in the book include supervised, unsupervised and cutting-edge reinforcement learning methods and models with popular tools like PyTorch, Tensorflow, Keras, OpenAI Gym and OpenCV. Author Kevin Ashley-who happens to be both a machine learning expert and a professional ski instructor-has written an insightful book that takes you on a journey of modern sport science and AI. 
Filled with thorough, engaging illustrations and dozens of real-life examples, this book is your next step to understanding the implementation of AI within the sports world and beyond. Whether you are a data scientist, a coach, an athlete, or simply a personal fitness enthusiast excited about connecting your findings with AI methods, the author's practical expertise in both tech and sports is an undeniable asset for your learning process. Today's data scientists are the future of athletics, and Applied Machine Learning for Health and Fitness hands you the knowledge you need to stay relevant in this rapidly growing space.
What You'll Learn

  • Use multiple data science tools and frameworks
  • Apply deep computer vision and other machine learning methods for classification, semantic segmentation, and action recognition
  • Build and train neural networks, reinforcement learning models andmore
  • Analyze multiple sporting activities with deep learning
  • Use datasets available today for model training
  • Use machine learning in the cloud to train and deploy models
  • Apply best practices in machine learning and data science

  • Who This Book Is For

    Primarily aimed at data scientists, coaches, sports enthusiasts and athletes interested in connecting sports with technology and AI methods. 

    Table des matières

    Part I: Getting Started.- Chapter 1: Machine Learning in Sports 101.- Chapter 2: Physics of Sports.- Chapter 3: Data Scientist's Toolbox.- Chapter 4: 3D Neutral Networks.-  Chapter 5: Sensors.- Part 2: Applied Machine Learning.- Chapter 6: Deep Computer Learning.- Chapter 7: 2D Body Pose Estimation.- Chapter 8: 3D Pose Estimation.- Chapter 9: Video Action Recognition.- Chapter 10: Reinforcement Learning in Sports.- Chapter 11: Machine Learning in the Cloud.- Chapter 12: Automating and Consuming Machine Learning.

    A propos de l'auteur










    Kevin Ashley is a Microsoft architect, IoT expert, and professional ski instructor. He is an author and developer of top sports and fitness apps and platforms such as Active Fitness and Winter Sports with a multi-million user audience. Kevin often works with sports scientists, Olympic athletes, coaches and teams to advance technology use in sports. 

    Détails du produit

    Auteurs Kevin Ashley
    Edition Springer, Berlin
     
    Langues Anglais
    Format d'édition Livre de poche
    Sortie 30.09.2020
     
    EAN 9781484257715
    ISBN 978-1-4842-5771-5
    Pages 259
    Dimensions 161 mm x 16 mm x 239 mm
    Poids 427 g
    Illustrations XVI, 259 p. 170 illus., 75 illus. in color.
    Catégories Sciences naturelles, médecine, informatique, technique > Informatique, ordinateurs > Hardware

    Künstliche Intelligenz, COMPUTERS / Intelligence (AI) & Semantics, COMPUTERS / Hardware / General, COMPUTERS / Networking / Hardware, Computers - General Information

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