Fr. 276.00

Designing the User Experience of Game Development Tools

Anglais · Livre Relié

Expédition généralement dans un délai de 3 à 5 semaines

Description

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Table des matières

Introduction. Why do we need to do this?. Why is this Happening?. How can we do this?. Real-World Examples. What can you do?. Conclusion.

A propos de l'auteur

After spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, David Lightbown got a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines. In addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Montreal International Game Summit, and SIGGRAPH, in various cities within Canada, the United States, and Europe. He has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community. David currently holds the title of technical director at Ubisoft Montreal.

Résumé

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don‘t know where to begin

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