Fr. 49.90

Gaming Representation - Race, Gender, and Sexuality in Video Games

Anglais · Livre de poche

Expédition généralement dans un délai de 2 à 3 semaines (titre imprimé sur commande)

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Informationen zum Autor Jennifer Malkowski is Assistant Professor of Film and Media Studies at Smith College. Her research areas include digital media; documentary; race, gender, and sexuality in media; and death and dying. She is the author of Dying in Full Detail: Mortality and Digital Documentary. TreaAndrea M. Russworm is Associate Professor of English at the University of Massachusetts, Amherst where she teaches classes on digital media, race, and popular culture. She is coeditor of From Madea to Media Mogul: Theorizing Tyler Perry and author of Blackness is Burning: Civil Rights, Popular Culture, and the Problem of Recognition. Klappentext Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. Zusammenfassung Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. Inhaltsverzeichnis Foreword / Anna Everett Acknowledgments Introduction: "Identity, Representation, and Video Game Studies Beyond the Politics of the Image" / Jennifer Malkowski and TreaAndrea M. Russworm Part 1: Gender / Bodies / Spaces 1. "I Turned Out to Be Such a Damsel in Distress": Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski 2. No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman 3. "Aw Fuck, I Got a Bitch on My Team!": Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter 4. Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann 5. Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trépanier-Jobin Part 2: Race / Identity / Nation 6. Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm 7. Journey into the Techno-Primitive Desert / Irene Chien 8. The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray 9. Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson 10. Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti Part 3: Play / Queer / Games 11. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg 12. Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood 13. A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura Index ...

Détails du produit

Auteurs Jennifer (EDT)/ Russworm Malkowski, Jennifer Russworm Malkowski
Collaboration Edited by Jennifer Malkowski and Treaand (Editeur), Jennifer Malkowski (Editeur), Treaandrea M Russworm (Editeur), TreaAndrea M. Russworm (Editeur)
Edition Indiana University Press
 
Langues Anglais
Format d'édition Livre de poche
Sortie 31.07.2017
 
EAN 9780253026477
ISBN 978-0-253-02647-7
Pages 276
Thèmes Digital Game Studies
Digital Game Studies
Indiana University Press (IPS)
Catégories Livres de conseils > Hobby, bricolage > Jeu et devinettes
Sciences sociales, droit, économie > Sociologie > Théories sociologiques

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