Fr. 97.20

Becoming a Video Game Artist - From Portfolio Design to Landing the Job

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 semaines (ne peut pas être livré de suite)

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Informationen zum Autor John Pearl is the Design Director and a co-founder of Gunfire Games. He has worked in AAA game development for the last 17 years. He has recently worked on titles such as Chronos, Herobound: Spirit Champion and Darksiders II: Deathinitive Edition. He is a lifelong gamer and still finds time in his busy schedule to stay up with the latest games as well as playing classic ones. Previously he worked at Crytek USA as the Character Art Director. Prior to that he worked at Vigil Games in many different art roles from Environment Art Director to Studio Technical Art Director; performing in crucial art roles on Darksiders, Darksiders 2 and Dark Millennium Online. He has spent the bulk of his time leading Environmental, Character and Technical Art teams but has also worked closely with many Animators, UI Artists and Visual Effects Artists. While leading large internal teams he also worked with multiple outsourcing firms providing them with technical documentation on process and methodology, in addition to artistic feedback and direction. In his time in the game industry he has reviewed many hundreds of portfolios and interviewed countless art candidates. He created an Internship program at Vigil Games in addition to mentoring and training numerous young artists; many of whom have gone on to have successful careers in games. Klappentext This book helps artists refine their portfolio to get a job in the game industry and grow into a well-rounded game developer. There are a lot of resources that lack the depth of walking through the preparation, application and starting of a career in games. There is a lot of "what to put in your portfolio" articles out there, however there aren't a lot of comprehensive ones that go into the "why". There are even fewer resources on what to expect when you get "the call" and how to handle the interview process and even fewer yet of what to expect once you get in. How do you present your portfolio in the best light? How do you prepare for an interview? How to you make the best career decisions? Zusammenfassung The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career. Inhaltsverzeichnis About this Book About the Author Chapter 1- Introduction Chapter 2 – General Portfolio theory and application Chapter 3 – Animator Chapter 4 – Character Artist Chapter 5 – Concept Artist Chapter 6 – Environment Artist Chapter 7 – Technical Artist Chapter 8– User Interface Artist Chapter 9 – Visual Effects Artist Chapter 10 – Application and Interviewing Chapter 11 – The Job and Career Growth ...

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