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Computer Music Modeling and Retrieval 2009 was the sixth event of this - ternational conference series that was initiated in 2003. Since the start, this conference has been co-organized by the University of Aalborg, Esbjerg, D- mark and the Laboratoire de M ecanique et d Acoustique inMarseille,FranceandhastakenplaceinFrance, ItalyandDenmark. The?vepreviouseditionsofCMMRo?eredavariedoverview of recent years music information retrieval and sound modeling activities in addition to alternative ?elds related to human interaction, perception and c- nition, as well as philosophical aspects linked to the ?eld. We believe that the strength and the originality of this international conference both lie in its mul- disciplinary concept and its ability to permanently evolve and open for new trends and directions within the related ?elds of interest. This year s CMMR took place in Copenhagen, Denmark, May 18 22, 2009 and was associated with theInternationalConferenceonAuditoryDisplay,hereby introducing new topics related to sound design, soni?cation and augmented - ality to the computer music modeling and retrieval community.
Table des matières
Auditory Display.- Tools for Designing Emotional Auditory Driver-Vehicle Interfaces.- Investigating Narrative and Performative Sound Design Strategies for Interactive Commodities.- A Review of Methods and Frameworks for Sonic Interaction Design: Exploring Existing Approaches.- Designing a Web-Based Tool That Informs the Audio Design Process.- Auditory Representations of a Graphical User Interface for a Better Human-Computer Interaction.- PhysioSonic - Evaluated Movement Sonification as Auditory Feedback in Physiotherapy.- Sonification and Information Theory.- A Sound Design for Acoustic Feedback in Elite Sports.- Surface Interactions for Interactive Sonification.- Quantum Harmonic Oscillator Sonification.- Using Sound to Identify Correlations in Market Data.- Intelligibility of HE-AAC Coded Japanese Words with Various Stereo Coding Modes in Virtual 3D Audio Space.- Navigation Performance Effects of Render Method and Head-Turn Latency in Mobile Audio Augmented Reality.- Evaluating the Utility of Auditory Perspective-Taking in Robot Speech Presentations.- Simulator Sickness in Mobile Spatial Sound Spaces.- Modeling and Retrieval.- From Signal to Substance and Back: Insights from Environmental Sound Research to Auditory Display Design.- Simulating the Soundscape through an Analysis/Resynthesis Methodology.- Effect of Sound Source Stimuli on the Perception of Reverberation in Large Volumes.- Towards Timbre Modeling of Sounds Inside Accelerating Cars.- Spatialized Synthesis of Noisy Environmental Sounds.- Imagine the Sounds: An Intuitive Control of an Impact Sound Synthesizer.- Algorithms for an Automatic Transcription of Live Music Performances into Symbolic Format.- Raising Awareness about Complete Automation of Live-Electronics: A Historical Perspective.- Polyphonic Alignment Algorithms for Symbolic Music Retrieval.- AllThatSounds: Associative Semantic Categorization of Audio Data.