Fr. 140.00

Designing Online Information Literacy Games Students Want to Play

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 semaines (ne peut pas être livré de suite)

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Informationen zum Autor By Karen Markey; Chris Leeder and Soo Young Rieh Klappentext Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Inhaltsverzeichnis List of FiguresList of Tables PrefaceAcknowledgmentsChapter 1. The Promise of Games for Information Literacy InstructionIntroductionDefinitions of Information LiteracyThe Evolving Concept of Information Literacy Instruction Multiple Approaches to the Information Literacy Concept Methods of Information Literacy InstructionResearch on the Benefits of Information Literacy InstructionBarriers to Information Literacy InstructionGames and Learning The Rise of Games in LibrariesGames for Information Literacy InstructionOnline Information Literacy GamesEvaluating Educational GamesSummaryChapter 2. The Needs Assessment Introduction Formulating the Game's Overarching Learning Objective Asking Eight Questions for the Needs Assessment Understanding Why Students Prefer the Open Web Over the LibraryResearch on How Students Judge the Credibility of Online Information Determining the Right Audience for a Library Research GameSummary Chapter 3. The Design of an Information Literacy Game IntroductionPremises for the Design of Information Literacy GamesPlanning the BiblioBouts Information Literacy GameInvolving Instructors in Game PlayDiscussionSummaryChapter 4. The BiblioBouts Administrator InterfaceIntroductionSuper Administrator FunctionalityGame Administrator FunctionalityDiscussionSummaryChapter 5. The BiblioBouts GameIntroductionThe Structure of the BiblioBouts Game Preparing for Game PlayPlaying the Closer BoutPlaying the Tagging & Rating (T&R) BoutPlaying the Best Bibliography BoutConsulting the Post-Game LibraryUser Support for the BiblioBouts GameEnlisting Library Liaisons Using Email Making Videos Available Giving Super Administrators an Account-Login ToolPublishing FAQsScoring IssuesSummaryChapter 6. The Methods Used to Evaluate BiblioBouts IntroductionResearch Questions Game Diary FormsPre- and Post-Game Questionnaires for StudentsFocus Group Interviews with StudentsFollow-up Interviews with StudentsLogs of Students' Game-Play ActivityInterviews with InstructorsInterviews with Library LiaisonsSummaryChapter 7. Preparing Students to Play BiblioBoutsIntroductionInstructors' Expectations Research Paper AssignmentsIn-Class Preparation The Challenge of Technology Problems DiscussionSummaryChapter 8. How Students Played BiblioBoutsIntroductionOverview of BiblioBouts Games Styles of Game Play Daily Game Play Activity Time Spent Playing the Donor BoutTime Spent Playing the T&R BoutTotal Time Spent Playing BiblioBoutsDiscussionSummaryChapter 9. How Students Evaluated BiblioBouts Sources IntroductionClass Assignments Do Students Submit Relevant Sources to BiblioBouts?Do Students Submit Scholarly Sources to BiblioBouts?Do Students Correctly Identify the Information Formats of BiblioBouts Sources?What Criteria Do Students Use to Assess BiblioBouts Sources? Students' Credibility and Relevance AssessmentsCredibility AssessmentsRelevance AssessmentsWhether Players and Experts Agree on the Credibility of Online SourcesDiscussionSummaryChapter 10. How BiblioBouts Influenced Students' Research Papers IntroductionResearch Questions and MethodsDoes Source Quality Improve at Each Step of the Research Process? Do Players Cite Better Quality Sources than Non-Players?Do Players Cite More Sources Than Non-Players?Do Players Cite BiblioBouts Sources in their Rese...

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