Fr. 55.50

3d Animation Essentials

Anglais · Livre de poche

Expédition généralement dans un délai de 1 à 3 semaines (ne peut pas être livré de suite)

Description

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Informationen zum Autor Andy Beane is an animation artist who has been teaching and working professionally since 2002. He currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California. His production experience includes a children's television show pilot with Xzault Studio, Korn's Coming Undone music video, and Barnyard from Paramount Pictures. He wrote curriculum for the Autodesk Animation Academy 2010 and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has an MFA in computer animation from the Academy of Art University in San Francisco. Klappentext The essential fundamentals of 3D animation for aspiring 3D artists3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.* Serves as the first step to understanding the language of 3D and computer graphics (CG)* Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production* Dissects core 3D concepts including design, film, video, and games* Examines what artistic and technical skills are needed to succeed in the industry* Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionalsWhether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry. Zusammenfassung The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Inhaltsverzeichnis Introduction xv Chapter 1 3D Animation Overview 1 Defining 3D Animation 1 Exploring the 3D Animation Industry 2 Entertainment 2 Scientific 4 Other 9 The History of 3D Animation 10 Early Computers 10 1960s: The Dawn of Computer Animation 11 1970s: The Building Blocks of 3D Animation 12 1980s: The Foundations of Modern Computing 14 1990s: 3D Animation Achieves Commercial Success 17 2000s: The Refining of 3D Animation 18 The Essentials and Beyond 19 Chapter 2 Getting to Know the Production Pipeline 21 Understanding the Production Pipeline's Components 21 Working in 3D Animation Preproduction 22 Idea/Story 25 Script/Screenplay 27 Storyboard 28 Animatic/Pre-visualization 29 Design 30 Working in 3D Animation Production 33 Layout 34 Research and Development 36 Modeling 37 Texturing 39 Rigging/Setup 40 Animation 41 3D Visual Effects 41 Lighting/Rendering 42 Working in 3D Animation Postproduction 43 Compositing 44 2D Visual Effects/Motion Graphics 44 Color Correction 44 Final Output 45 Using Production Tools 45 Production Bible 46 Folder Management and Naming Conventions 52 The Essentials and Beyond 52 Chapter 3 Understanding Digital Imaging and Video 55 Understanding Digital Imaging 55 Pixels 55 Raster Graphics vs. Vector Graphics 58 Anti-Aliasing 59 Basic Graphic-File Formats 62 Channels 64 Color Depth or Bit Depth 66 Color Cali...

Table des matières

Introduction xiii
 
Chapter 1 3D Animation Overview 1
 
Chapter 2 Getting to Know the Production Pipeline 21
 
Chapter 3 Understanding Digital Imaging and Video 55
 
Chapter 4 Exploring Animation, Story, and Pre-visualization 83
 
Chapter 5 Understanding Modeling and Texturing 135
 
Chapter 6 Rigging and Animation 177
 
Chapter 7 Understanding Visual Effects, Lighting, and Rendering 213
 
Chapter 8 Hardware and Software Tools of the Trade 249
 
Chapter 9 Industry Trends 275
 
Appendix A Answers to Review Questions 291
 
Appendix B Gaining Insight into 3D Animation Education 299
 
Appendix c Learning from Industry Pros 313
 
Index 327

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