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Good software interface design is as crucial to a product's success as is its functionality. With the availability of visual development tools such as Visual Basic and Visual C++, more and more developers of applications will need to understand and use principles of good interface design. This book will help guide the reader to a better understanding of how to make Windows software simple to navigate and a pleasure to use. The author concentrates on the development of user-interfaces for Windows 95 and NT software and introduces some important design techniques such as prototyping, UI bulking, Rapid Layout Comparison, and the Side-by-Side Design Approach.
Readers are assumed to have a working knowledge of development tools such as Visual C++ and to be working with the Microsoft Guidelines for Interface Design.
Inhaltsverzeichnis
One Shrink-Wrapped Design.- Then and Now.- Click Here to Begin.- Wrapping It Up.- Two The Interactive Canvas.- Design Techniques.- Tools of the Trade.- Making an App an App.- Three Following Guidelines.- Concise Windows 95 Interface Guidelines.- Four How to Help.- Designing Online Help.- Creating Online Help.- Connecting Online Help.- Five Prototyping 101.- to Microsoft Visual Basic.- Types of Prototypes.- Beyond Prototyping.- Epilogue.
Zusammenfassung
This work should help guide the reader to a better understanding of how to make Windows software simple to navigate. It concentrates on the development of user-interfaces for Windows 95 and NT software and introduces some important design techniques.