Mehr lesen
Informationen zum Autor Thomas Strothotte is professor of computer science at the University of Magdeburg (Germany), where he founded undergraduate and graduate degree programs in computational visualistics. He studied at Simon Fraser University, the University of Waterloo, and McGill University. He has held teaching and research appointments at INRIA Rocquencourt, the University of Stuttgart, Free University of Berlin, and the former IBM Scientific Center in Heidelberg. Klappentext Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations-thanks to their ability to clarify, emphasize, and convey very precise meanings-offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Zusammenfassung Practitioners and researchers are devoting attention to non-photorealistic techniques for generating images that appear to have been created by hand. This book examines non-photorealistic efforts! providing accounts of the major algorithms! and the background information and implementation advice readers need to make headway with these techniques. Inhaltsverzeichnis Chapter 1 - IntroductionChapter 2 - Pixel Manipulation of ImagesChapter 3 - Lines, Curves, and StrokesChapter 4 - Simulating Natural Media and Artistic TechniquesChapter 5 - Stroke-Based IllustrationsChapter 6 - Working with 2.5D Data StructuresChapter 7 - Geometric Models and Their Exploitation in NPRChapter 8 - Lighting Models for NPRChapter 9 - Distorting Non-Realistic RenditionsChapter 10 - Applications for NPRChapter 11 - A Conceptual Framework for NPR...