Fr. 95.00

Computer Animation Complete - All In One: Learn Motion Capture, Characteristic, Point Based, Maya

Englisch · Taschenbuch

Versand in der Regel in 1 bis 3 Wochen (kurzfristig nicht lieferbar)

Beschreibung

Mehr lesen

Informationen zum Autor Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure. A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. This is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete will help you work more efficiently and achieve better results. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images....

Inhaltsverzeichnis

Part I: Introduction to Computer Animation
1. Introduction
2. Technical Background
Part II: Motion Capture Techniques
3. Motion Capture Primer
4. The Motion Data
5. Setting Up Your Character
Part III: Animating Substances
6. Animating Facial Features
7. Animating Solid Spaces
8. Animating Fluids and Gases
9. Animating Biology
Part IV: Other Methods
10. Point-Based Animation
11. X3D Event Animation and Interpolation
Part V: Animating with MEL for MAYA
12. Maya Under the Hood
13. MEL Animation
14. The Basics of MEL Commands
15. Examples Using MEL with Solid Body Dynamics
16. Examples Using MEL in Character Rigging

Bericht

"Computer Animation Complete sets the stage with a well written introduction. In this section, the first chapter discusses some of the key events in the history of animation to introduce the principles of animation and film making. This chapter is written at a non-technical level and makes very interesting reading for anyone interested in animation. The target audience, however, is experienced animators. This book does not disappoint." --School Tech Talk Blog and MacDirectory.com

Produktdetails

Autoren Charles John Lumsden, David Ebert, David S. Ebert, David S. (Purdue University Ebert, Ebert David S., David Gould, David (Weta Digital Gould, David A. D. Gould, Gould David, Markus Groß, Markus (Swiss Federal Institute of Technology (ETH) Gross, Gross Markus, Chris Kazmier, Chris (Sony Pictures Imageworks Kazmier, Kazmier Chris, Richard Keiser, Keiser Richard, Charles John Lumsden, Charles John (Department of Medicine Lumsden, Mark V. Pauly, Alberto Menache, Alberto (CEO Menache, Menache Alberto, Matthias Muller, Matthias Müller, F. Kenton Musgrave, F. Kenton (Pandromeda Musgrave, Musgrave F. Kenton, Rick Parent, Rick (Professor Emeritus Parent, Rick Ebert Parent, Parent Rick, Mark V. Pauly, Darwyn Peachey, Darwyn (Pixar Animation Studios Peachey, Peachey Darwyn, Ken Perlin, Ken (New York University Perlin, Perlin Ken, Hanspeter Pfister, Hanspeter (MERL (Mitsubishi Electric Research Laboratories) Pfister, Pfister Hanspeter, Jason Sharpe, Jason (AXS Biomedical Animation Studio and Institute of Medical Science Sharpe, Sharpe Jason, Martin Wicke, Wicke Martin, Mark R. Wilkins, Mark R. (Dreamworks Animation Skg Wilkins, Wilkins Mark R., Nicholas Woolridge, Nicholas (Institute of Medical Science Woolridge, Woolridge Nicholas, Steve Worley
Verlag ELSEVIER SCIENCE BV
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 13.10.2009
 
EAN 9780123750785
ISBN 978-0-12-375078-5
Seiten 544
Serie Morgan Kaufmann
Themen Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Anwendungs-Software

Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

Kundenrezensionen

Zu diesem Artikel wurden noch keine Rezensionen verfasst. Schreibe die erste Bewertung und sei anderen Benutzern bei der Kaufentscheidung behilflich.

Schreibe eine Rezension

Top oder Flop? Schreibe deine eigene Rezension.

Für Mitteilungen an CeDe.ch kannst du das Kontaktformular benutzen.

Die mit * markierten Eingabefelder müssen zwingend ausgefüllt werden.

Mit dem Absenden dieses Formulars erklärst du dich mit unseren Datenschutzbestimmungen einverstanden.