Fr. 80.00

Deconstructing the Elements With 3ds Max - Create Natural Fire, Earth, Air and Water Without Plug-Ins

Englisch · Taschenbuch

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Informationen zum Autor a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Pete's work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools. Klappentext 3ds Max is the leading 3D modeling! animation! and rendering solution for artists! schools! and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth! air! fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight! detailing the how and why of each effect! ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions! only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one! Zusammenfassung 3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to recreate natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one! Inhaltsverzeichnis Deconstructing the Elements, 3e Contents Fire Nuclear Explosion Afterburner jet engine Sparks & explosive sparks Sparkler trails (long exposure effects) Forest fire (from the air) Underwater explosion Smouldering paper Earth Oak Tree Countryside landscape (uses Oak Tree result as focal point) Beach cliffs (cont in water section) Grass macro (extreme close-up, cont in water section) Mud volcano (bubbling / cracked mud) Impact crater (Meteor crater) Wrapped / strangling Vines Water Beach shore (cont from beach cliffs) with lapping shoreline waves Water droplet crown effect Whirlpool (bath plug?) underwater splash-in (eg parallel underwater view of an item splashing in) Icicles / frozen fountain Blood trails (aka ice splash) Frozen lake Dew on grass (cont from Grass macro) Air Steam vent Heat distortion Tornado barn destruction (re-vamped version) Dissipating contrail Aurora Bo...

Inhaltsverzeichnis

Deconstructing the Elements, 3e

Contents

Fire

Nuclear Explosion
Afterburner jet engine
Sparks & explosive sparks
Sparkler trails (long exposure effects)
Forest fire (from the air)
Underwater explosion
Smouldering paper

Earth

Oak Tree
Countryside landscape (uses Oak Tree result as focal point) Beach cliffs (cont in water section) Grass macro (extreme close-up, cont in water section) Mud volcano (bubbling / cracked mud) Impact crater (Meteor crater) Wrapped / strangling Vines

Water

Beach shore (cont from beach cliffs) with lapping shoreline waves Water droplet crown effect Whirlpool (bath plug?) underwater splash-in (eg parallel underwater view of an item splashing in) Icicles / frozen fountain Blood trails (aka ice splash) Frozen lake Dew on grass (cont from Grass macro)

Air

Steam vent
Heat distortion
Tornado barn destruction (re-vamped version) Dissipating contrail Aurora Borealis Black Smoker (underwater volcanic vent)

Video tutorials

Fire - rocket lift-off
Earth - Avalanche
Water - Boat Wake
Air - Galaxy

Bericht

"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard."
Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA

"An impressive volume of special effects tutorials...(covering) those really exciting set pieces which you thought were only possible with expensive plug-ins".
--3D World Magazine

"I don't think there's an excuse for not buying this book. It's a gold mine that will enrich your skills for a very low cost."
--Mike Gladtchenko (Rendernode.com)

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