Fr. 36.50

Microsoft Flight Simulator X for Pilots - Real World Training

Englisch · Taschenbuch

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Zusatztext "THE book to read about serious flight-simulation". (http://fs-dev-support.com/jarn! Monday 17th September) Informationen zum Autor Jeff Van West is a certified flight instructor in both single and multi- engine aircraft and editor of the professional pilot magazine IFR . He has written training curricula for both computer simulation and general aviation programs. Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers. Klappentext It's the next best thing to being up there Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any situation. It offers advantages you don't even get in a real plane?the option to set up any kind of weather or equipment failures, stop midway and redo a procedure, or get the view from outside the airplane. FSX isn't a game. It's a training mission for virtual and real aviators alike. Install Flight Simulator and set up a training program from Student Pilot through Airline Transport Pilot Use the custom flight lessons on the companion Web site to prepare for actual flight training Practice the fundamentals of flight?starting the engine, taking off and landing, and performing pre-flight checks Learn to handle different types of aircraft Experience the effects of wind and weather Prepare for emergency situations and learn to navigate by both old-fashioned and modern methods Communicate with air traffic control Build practice time that can help you prepare for license exams Zusammenfassung Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. Inhaltsverzeichnis About the Authors iii Credits iv Acknowledgments v Part I: Preflight 1 Intro: Why Use Flight Simulator for Real-World Flying? 3 Why We Fly 4 How to Use This Book 4 Procedure Training vs. Scenario-Based Training 6 What's on the Website 6 Chapter 1: Flight School Setup 9 Installing FSX 10 Looking at What's New in FSX 10 Getting the Right Hardware 11 Processor, Memory, Video Cards 12 Monitors 13        Flight Controls and Headsets 13 Adjusting Performance Settings 14 Organizing Your Cockpit 16 Key Flight Sim Commands 17 Use of Slew for Practice 19 Using the FSX Built-in Flight Lessons 19 Selecting a Real-World Flight School 20 Aircraft Types 20 Environment 20 Instructor 21 Costs 21 Introductory Flight 23 Working with Your Flight Instructor 23 FSX as Part of a Lesson 23 Shared Cockpit 24 Using the Practical Test Standards 25 Plugging in to Pilot Communities 26 Key Points for Real Flying and FSX Built-ins 28 Chapter 2: First Flight in the Piper J-3 Cub 29 Flight Fundamentals for the Pilot 30 We All Have Our Limits 31 The Four Fundamental Gaits of Flight 32 Visualize Your Control Surfaces 33 Trim 36 First Flight in the Cub 38 Start the Engine 40 Taxi 42 Takeoff 44 Practice the First Three Gaits and Trim 46 Make Turns 47 The Tail's Balancing Act 49 Fly Once Around the Lake 50 Approach the Airport 51 Land 52 Rollout 54 Takeoffs, Landings, and Go-Arounds 54 Key Points for Real Flying and FSX Built-...

Inhaltsverzeichnis

About the Authors.
 
Credits.
 
Acknowledgments.
 
PART I: PREFLIGHT.
 
Chapter 1. Flight School Setup.
 
Chapter 2. First Flight in the Piper J-3 CUB.
 
PART II: SPORT PILOT.
 
Chapter 3. Ground Reference Maneuvers.
 
Chapter 4. Airport Operations.
 
Chapter 5. Old-Fashioned Navigation.
 
Chapter 6. Emergencies.
 
Chapter 7. Performance Takeoffs and Landings.
 
Chapter 8. Slow Flight, Stalls, and Spins.
 
PART III: PRIVATE PILOT.
 
Chapter 9. First Flight in the Cessna 172SP.
 
Chapter 10. Radio Navigation with Tradional Avionics.
 
Chapter 11. First Flight with the G1000.
 
Chapter 12. Night Flight.
 
Chapter 13. Weather.
 
Chapter 14. Maximizing Performance.
 
PART IV: INSTRUMENT RATING.
 
Chapter 15. Basic Attitude Instrument Flying.
 
Chapter 16. IFR Flight.
 
Chapter 17. Instrument Approaches.
 
Chapter 18. GPS Approaches.
 
Chapter 19. Additional Instrument Approaches.
 
Chapter 20. IFR Emergencies.
 
PART V: COMMERCIAL LICENSE.
 
Chapter 21. Multiengine Flying in the Beechcraft Baron.
 
Chapter 22. Commercial Flight Maneuvers.
 
Chapter 23. Flying with One Feathered.
 
PART VI: ATP AND BEYOND.
 
Chapter 24. Multiplayer.
 
Chapter 25. Virtual Airlines and Online Flying.
 
Chapter 26. Virtual Air Traffic Control.
 
Chapter 27. Conclusion.
 
Index.

Bericht

"I keep this book on visual at all times, as it's destined to become a classic. THE book to read about serious flight-simulation". (fs-dev-support.com/jarn, Monday 17th September)

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