Fr. 69.00

Shitsukan-Understanding and Manipulating Material and Quality Perception

Englisch · Fester Einband

Erscheint am 04.02.2026

Beschreibung

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This open-access book presents interdisciplinary research on "Shitsukan" a unique Japanese word that refers to the qualitative, immeasurable attributes pertaining to the materials and quality of objects and scenes. Through the perception of the wide and rich varieties of Shitsukan, humans can gain essential information for their daily lives, perceive the richness of the world, judge the value of things, and determine appropriate bodily actions. Understanding how to recognize Shitsukan and how to manipulate Shitsukan are thus fundamental research topics for us humans.
This book describes the quest towards defining and excavating the deep Shitsukan information in the real world to advance our understanding of Shitsukan perception at both the computational and experimental levels. This book is organized as follows:
Part I introduces how humans and machines perceive Shitsukan.
Part II introduces diverse studies on the neural processing of Shitsukan.
Part III addresses how to control Shitsukan experiences.
By reading through this book, readers will gain insight into how humans and machines perceive Shitsukan (psychopysics and computer vision), how the brain processes Shitsukan (neuroscience), and how one can create and modulate Shitsukan (virtual reality, digital art, and industrial engineering).

Inhaltsverzeichnis

What is Shitsukan?.- Human Visual Perception of Shitsukan.- Computational Visual Modeling of Shitsukan.- Shitsukan at the Intersection of Vision and Language.- Shitsukan of Sound.- Decoding Shitsukan in The Brain.- The Neural Processing of Shitsukan Perception.- Shitsukan Perception When Impaired.- The Neural Value Transformation from Shitsukan.- The Haptics of Shitsukan.- Augmenting Reality with Shitsukan.- Dynamic Projection of Shitsukan.- Digital Fabrication of Shitsukan.- Shitsukan in Industrial Engineering.- Depicting Shitsukan.

Über den Autor / die Autorin

Shin'ya Nishida
is a human vision scientist and was a leading researcher in two major projects on Shitsukan,

Ko Nishino
is a Professor of Kyoto University whose research mainly centers on computer vision.

Zusammenfassung

This open-access book presents interdisciplinary research on "Shitsukan" a unique Japanese word that refers to the qualitative, immeasurable attributes pertaining to the materials and quality of objects and scenes. Through the perception of the wide and rich varieties of Shitsukan, humans can gain essential information for their daily lives, perceive the richness of the world, judge the value of things, and determine appropriate bodily actions. Understanding how to recognize Shitsukan and how to manipulate Shitsukan are thus fundamental research topics for us humans.
This book describes the quest towards defining and excavating the deep Shitsukan information in the real world to advance our understanding of Shitsukan perception at both the computational and experimental levels. This book is organized as follows:
Part I introduces how humans and machines perceive Shitsukan.
Part II introduces diverse studies on the neural processing of Shitsukan.
Part III addresses how to control Shitsukan experiences.
By reading through this book, readers will gain insight into how humans and machines perceive Shitsukan (psychopysics and computer vision), how the brain processes Shitsukan (neuroscience), and how one can create and modulate Shitsukan (virtual reality, digital art, and industrial engineering).

Produktdetails

Mitarbeit Shin'ya Nishida (Herausgeber), Nishino (Herausgeber), Ko Nishino (Herausgeber)
Verlag Springer, Berlin
 
Sprache Englisch
Produktform Fester Einband
Erscheint 04.02.2026
 
EAN 9789819547616
ISBN 978-981-9547-61-6
Seiten 340
Illustration VIII, 340 p. 133 illus., 113 illus. in color.
Themen Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Anwendungs-Software

Neurowissenschaften, Virtuelle Realität, Kognitive Psychologie, Virtual Reality, Perception, Augmented Reality (AR), Neuroscience, Open Access, Computer Vision, cognitive psychology, Virtual and Augmented Reality, Quality Perception, Material Perception, Shitsukan, Computational Perception, Machine Perception

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