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This volume CCIS 2663 constitues the proceedings of the First International Conference on Real Emotions and Affect in Extended Realities, REALITIES 2024, held in Milan, Italy on July 5, 2024.
The 12 full papers were carefully reviewed and selected from 30 submissions. These papers were organized in following topical sections: Emotions in Virtual and Transformative Natural Environments; Clinical and Psychological Applications in VR; AI, Video Games, and Emotions; Methodologies & Tools for Studying Emotions in VR; Virtual Emotions and Theoretical Concepts.
Inhaltsverzeichnis
Emotions in Virtual and Transformative Natural Environments.- Comparing Positive and Negative Awe Across Cultures in 360°-Video Experiences.- From Home to a New Reality: The Challenge for Out-of-Town Students.- The Role of VR-Based Transformative Experience, Positive Emotions, and Savoring Practice.- Clinical and Psychological Applications in VR.- Virtual Running Protocol to Target the Acute Urge to Be Physically Active in Anorexia Nervosa.- Volumetric Video for Mental Health Applications.- AI, Video Games, and Emotions.- Assessing Aesthetic Emotions and Affect in Online Brainstorming Sessions with Generative AI Tools.- Video Games to Promote Transformative Emotions and Support Moral Development.- Methodologies & Tools for Studying Emotions in VR.- EEG Power Analysis of an Emotionally Neutral VR Experience.- EchoSphere: A Synchronous Virtual Reality Research Platform.- Design and Validation of Awe-Inspiring Virtual Environments.- Virtual Emotions and Theoretical Concepts.- Passions, Emotions, and/or Sentiments: Eighteenth-Century Dubosian Origins.- The Pursuit of Realism and the Nature of Emotions in Virtual Reality: A Phenomenological Analysis of Affects Elicited by Virtual Environments.
Zusammenfassung
This volume CCIS 2663 constitues the proceedings of the First International Conference on Real Emotions and Affect in Extended Realities, REALITIES 2024, held in Milan, Italy on July 5, 2024.
The 12 full papers were carefully reviewed and selected from 30 submissions. These papers were organized in following topical sections: Emotions in Virtual and Transformative Natural Environments; Clinical and Psychological Applications in VR; AI, Video Games, and Emotions; Methodologies & Tools for Studying Emotions in VR; Virtual Emotions and Theoretical Concepts.