Fr. 169.00

Human Spatial Computing

Englisch · Fester Einband

Erscheint am 08.07.2025

Beschreibung

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Human Spatial Computing explores the complex world of spatial computing and its historical roots, contemporary implications, transformative role in significant events, ethical dimensions, and the influence of major technology companies. The book encourages a future centred around inclusivity, ethics, and accessibility.

Inhaltsverzeichnis










  • Introduction

  • 1: Why Should We Care about Ethics?

  • 2: The Story of Human-Computer Interaction

  • 3: What Connects Us All

  • 4: Universal Design for Spatial Computing

  • 5: Merging Human Creativity with Technology

  • 6: The Body

  • 7: Affordances of Immersive Technology and the Future of Computing

  • 8: Spatial Computing and the Brain

  • 9: Where Do We Go From Here?



Über den Autor / die Autorin










Reginé Gilbert is a distinguished user experience designer, educator, and author with over a decade of experience in technology. As the holder of the prestigious James Weldon Professorship at New York University, she seamlessly weaves inclusive design principles into her corporate teaching and mentorship. Author of "Inclusive Design for a Digital World" (2019), she advocates passionately for shaping inclusive and accessible digital landscapes.

Globally recognized, Reginé delivers keynote speeches worldwide, sharing profound insights on accessibility and technology. Her pioneering research in inclusive and accessible Augmented Reality (AR) and Virtual Reality (VR) transcends borders, with presentations at esteemed institutions like Stanford, MIT, and Design Matters Denmark reaffirming her commitment to making technology inclusive for all.

Doug North Cook is a designer, professor, and researcher focused on immersive experience design. He was the founding faculty for the Immersive Media programs at Chatham University, lead instructor for the Immersive Design Residencies at Fallingwater, and is now the CEO and Creative Director of Creature, a game studio and label focused on exploring new methods of play. Doug has worked with teams on a variety of immersive experiences including Starship Home, Among Us VR, The Last Clockwinder, No More Rainbows, and many others.


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