Fr. 55.90

The Sensory Accommodation Framework for Technology - Bridging Sensory Processing to Social Cognition

Englisch · Taschenbuch

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Beschreibung

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This book provides a thorough introduction to the many facets of designing technologies for autism, with a particular focus on optimizing visual attention frameworks. This book is designed to provide a detailed overview of several aspects of technology for autism. Each Chapter illustrates different parts of the Sensory Accommodation Framework and provides examples of relevant available technologies. The books first discusses a variety of skills that make up human development as well as a history of autism as a diagnosis and the birth of the  neurodiversity movement. It goes on to detail individual types of therapy and how they interact with autism. The systems involved in sensory processing and their specific relation to autism are then explored, including through technologies that have addressed these areas and applications for designers. Readers will learn about designing sensory environments and sensory interactions, such as through virtual reality. This book places a needed emphasis on the hierarchy of information in technology development by exploring visual attention in neurodivergent conditions like autism, ADHD, and dyslexia. It also delves into the relationship between sensory perception and nonverbal communication, the bridge between sensory input and social behavior, and dynamic information. The discussion is rounded out with examinations of temporal processing as and multisensory integration as complicating factors that have existing technological solutions. Finally, the book closes with a summary of  the sensory accommodation framework in respect to how each layer offers different user experience goals and specific mechanisms to promote those goals. Readers from a variety of research backgrounds will find this book informative and useful, while designers will learn essential skills for effectively designing autism technologies.

Inhaltsverzeichnis

Chapter 1: Introduction to Autism for Assistive Technologists.- Chapter 2: Technologies Across the Disciplines for Autistic Users.- Chapter 3: Sensory Processing in Autism.- Chapter 4: Designing Sensory Environments and Sensory Interactions in Virtual Reality.- Chapter 5: The Hierarchy of Visual Attention in Natural Scenes.- Chapter 6: From Sensory Perception to Realtime NonVerbal Communication.- Chapter 7: Timing is Everything: Temporal Processing and MultiSensory Integration.- Chapter 8: Neuro-Inclusive Design Considerations for Assistive and Accessible Technologies and Beyond.

Über den Autor / die Autorin










Dr. LouAnne Boyd is an Assistant Professor of Computer Science at Chapman University, Her research interests center around the design, development, and evaluation of novel technologies to support neurodiverse populations. Her current projects investigate the efficacy of a new interaction design framework drawn from neuroscience theories to accommodation sensory processing impairments. Specific projects under investigation include the development of technologies to increase the accessibility of information for people with autism, ADHD, anxiety, bipolar, or dyslexia.

Bericht

The book consists of eight chapters. Dr. Boyd uses multiple versions of a learning cone graphic organizer throughout the book to develop and depict the design guidelines for the sensory accommodation framework. Figures and mock-ups are sprinkled throughout to show what she means. References at the end of each chapter support what she knows. ... I appreciate this reframe. (Ernest Hughes, Computing Reviews, June 2, 2025)

Produktdetails

Autoren Louanne Boyd
Verlag Springer, Berlin
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 19.01.2025
 
EAN 9783031488450
ISBN 978-3-0-3148845-0
Seiten 124
Abmessung 168 mm x 7 mm x 240 mm
Gewicht 242 g
Illustration XII, 124 p. 36 illus., 32 illus. in color.
Serie Synthesis Lectures on Technology and Health
Thema Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Betriebssysteme, Benutzeroberflächen

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