Fr. 40.90

Digital Culture & Society (DCS) - Vol. 11, Issue 1/2025 - Digital Games through Muddled Pasts and Modded Histories

Englisch · Taschenbuch

Versand in der Regel in 1 bis 3 Arbeitstagen

Beschreibung

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The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry.

Zusammenfassung

The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry.

Produktdetails

Mitarbeit Eduardo Luersen (Herausgeber), Wilson (Herausgeber), James Wilson (Herausgeber)
Verlag Transcript
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 28.01.2026
 
EAN 9783837668698
ISBN 978-3-8376-6869-8
Seiten 246
Abmessung 155 mm x 18 mm x 242 mm
Gewicht 439 g
Illustration 21 SW-Abb.
Serien Digital Culture & Society
Digital Culture & Society 19
Themen Geisteswissenschaften, Kunst, Musik > Geisteswissenschaften allgemein
Sozialwissenschaften, Recht,Wirtschaft > Medien, Kommunikation > Medienwissenschaft

Pädagogik, Internet, Sozialwissenschaften, Soziologie, Photography & photographs, Education, Architecture, Media, Media Studies, Media Theory, Sociology, Popular Culture, Journal, Digital Media, Society, Sociology of Media, Cultural Studies, PHILOSOPHY / General, Social Theory, Television, PHILOSOPHY / Social, POLITICAL SCIENCE / Political Process / General, LITERARY CRITICISM / General, Social interaction, HISTORY / Social History, Philosophy, Decorative arts, Social & cultural history, SCIENCE / Philosophy & Social Aspects, EDUCATION / Philosophy, Theory & Social Aspects, ARCHITECTURE / Urban & Land Use Planning, DESIGN / History & Criticism, SOCIAL SCIENCE / Sociology / Urban, TECHNOLOGY & ENGINEERING / History, TECHNOLOGY & ENGINEERING / Social Aspects, Knowledge, Communities, Politics & government, Social & political philosophy, Political structure & processes, Industrial / commercial art & design, Literary studies: general, Philosophy & theory of education, Design, industrielle und kommerzielle Kunst, Illustration, Graphic novels: history & criticism, Impact of science & technology on society, History of engineering & technology, Ethical & social aspects of IT, Urban communities, TV & society, Sociology and anthropology, Electronic, holographic & video art, Film Theory & Criticism, Drawing and drawings, COMPUTERS / Social Aspects, Digital Technology, Philosophy and psychology, Philosophy and theory, Culture and institutions, The political process, Political science (Politics and government), Literature (Belles-lettres) and rhetoric, History, geographic treatment, biography, Data processing and computer science, Public performances, Computer art (Digital art), Photography, computer art, cinematography, videography

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