Fr. 115.00

Video Game Ecologies and Culture

Englisch · Fester Einband

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Beschreibung

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Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.

Über den Autor / die Autorin

Nathalie Aghoro
, Ludwig Maximilian University of Munich, Germany.

Zusammenfassung

Video Game Ecologies and Culture
examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.


Produktdetails

Mitarbeit Nathalie Aghoro (Herausgeber)
Verlag De Gruyter
 
Sprache Englisch
Produktform Fester Einband
Erschienen 17.03.2025
 
EAN 9783111379043
ISBN 978-3-11-137904-3
Seiten 197
Abmessung 160 mm x 10 mm x 235 mm
Gewicht 403 g
Illustration 0 b/w and 13 col. ill., 0 b/w and 0 col. tbl.
Serie Video Games and the Humanities
Themen Geisteswissenschaften, Kunst, Musik > Geschichte

Ökologie, Anthropozän, Videospiele, Video Games, History: theory & methods, American Studies, Vereinigte Staaten von Amerika, Social & cultural history, Computerspiele-Design, Ecology, Historiography, HIS000000 HISTORY / General, Anthropocene, HIS035000 HISTORY / Study & Teaching

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