Fr. 220.00

Real-Time Cameras - A Guide for Game Designers and Developers

Englisch · Fester Einband

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Informationen zum Autor Mark Haigh-Hutchinson is a senior software engineer at Retro Studios Inc., based in Austin, Texas. He has designed and programmed video games professionally since 1984 and as a hobby since 1979. He has contributed to over 40 published games in roles as varied as programmer, designer, and project leader. Some of the more notable titles he has worked on include several Star Wars games: Rogue Squadron , Episode 1: Racer , Shadows of the Empire , and Rebel Assault , as well as other games such as Zombies Ate My Neighbors and The Secret of Monkey Island 2 . Most recently Mark was responsible for the camera systems and player control in the award winning Metroid Prime and its sequel Metroid Prime 2: Echoes . Klappentext The first book on this core game development topic by an experienced developer Zusammenfassung The first book on this core game development topic by an experienced developer Inhaltsverzeichnis Introduction; Who should read this book?; How to read this book; Part One: Core Concepts; Game Overview; Camera Fundamentals; Cinematography;Part Two: Design Principles; Camera Design; Camera Solutions; Camera Scripting; Part Three: Camera Engineering; Position and Orientation;Navigation and Occlusion; Motion and Collision; Camera Mathematics; Implementation

Inhaltsverzeichnis

Introduction; Who should read this book?; How to read this book; Part One: Core Concepts; Game Overview; Camera Fundamentals; Cinematography;
Part Two: Design Principles; Camera Design; Camera Solutions; Camera Scripting; Part Three: Camera Engineering; Position and Orientation;Navigation and Occlusion; Motion and Collision; Camera Mathematics; Implementation

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