Fr. 60.90

Building a Game Pitch - How to Bottle Lightning

Englisch · Taschenbuch

Versand in der Regel in 1 bis 3 Wochen (kurzfristig nicht lieferbar)

Beschreibung

Mehr lesen

Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade's worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively -as well as illustrating why such a process can be highly valuable.
In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question -"why didn't I think of that!?" As such, this book will cover:

  • How video game pitches can determine the success potential of a video game
  • How to conceptualise unique and compelling ideas for a video game
  • How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences -or even worth prototyping
  • How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into
This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.

Inhaltsverzeichnis

1 Introduction
2 Conceptualisation
3 Validation
4 Articulation
5 Final Thoughts

Über den Autor / die Autorin










Arran Topalian is currently Lead Designer at Oxalis Games Ltd., UK, with industry experience across studios such as Rare Ltd., Microsoft Research Cambridge and Mediatonic/Epic Games.


Zusammenfassung

This book will equip you with methodologies, best practices and insights around video game pitch design through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively.

Produktdetails

Autoren Arran Topalian
Verlag Taylor & Francis Ltd.
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 08.12.2023
 
EAN 9781032217017
ISBN 978-1-0-3221701-7
Seiten 122
Themen Geisteswissenschaften, Kunst, Musik > Kunst > Allgemeines, Lexika

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

Kundenrezensionen

Zu diesem Artikel wurden noch keine Rezensionen verfasst. Schreibe die erste Bewertung und sei anderen Benutzern bei der Kaufentscheidung behilflich.

Schreibe eine Rezension

Top oder Flop? Schreibe deine eigene Rezension.

Für Mitteilungen an CeDe.ch kannst du das Kontaktformular benutzen.

Die mit * markierten Eingabefelder müssen zwingend ausgefüllt werden.

Mit dem Absenden dieses Formulars erklärst du dich mit unseren Datenschutzbestimmungen einverstanden.