Fr. 52.50

WORLDBUILDING - Gaming and Art in the Digital Age

Englisch · Taschenbuch

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Beschreibung

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WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. 
This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

Inhaltsverzeichnis

CoverTitlepagecontentsforewordintroductionessaysinstallation viewsworks artistsfloor planauthors bioslist of figureslist of loanscolophon

Zusammenfassung

WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. 
This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

Produktdetails

Autoren Anna Anthropy, Kat Benedict, Kathrin et al Bessen, Giampaolo Bianconi, Aïcha Mehrez, Christiane Paul
Mitarbeit Julia Stoschek Foundation (Herausgeber), Hans Ulrich Obrist (Vorwort)
Verlag Hatje Cantz Verlag
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 16.08.2024
 
EAN 9783775756341
ISBN 978-3-7757-5634-1
Seiten 176
Abmessung 220 mm x 282 mm x 282 mm
Gewicht 786 g
Illustration 150 Abb.
Themen Geisteswissenschaften, Kunst, Musik > Kunst

Zeitgenössische Kunst, digital, entdecken, Video Games, Internet und digitale Medien: Kunst und Performance, Game Art (Computerspiele), Computerspiele-Design, Computer & Videospielindustrie, Computer Games, Video- und Computerkunst, Computerkunst (Digitale Kunst)

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