Fr. 86.00

Mobile Interaction Design

Englisch · Taschenbuch

Versand in der Regel in 1 bis 3 Wochen (kurzfristig nicht lieferbar)

Beschreibung

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Informationen zum Autor Matt Jones has been working on novel, emerging interactive technologies for the past 12 years. He is a member of the British Computer Society Ethics Committee, IFIP Social Accountability Committee and is editing an ACM ToCHI journal special issue on social issues. Matt has written for popular magazines (including Wired ) and newspapers, broadcast for the BBC and had work on mobile interaction exhibited in the National Science Museum of the UK. Gary Marsden has a PhD in Human-Computer Interaction and is associate professor at the University of Cape Town. He has taught several undergraduate and postgraduate courses on interface design and consults privately with various companies such as Orange and Reuters on mobile computing interface design issues. Klappentext Mobile or cell phones, handheld computers, RFID tags or even implants. What could or should the wireless future be?Already, mobiles are an essential part of life for two billion users.We are told that wireless devices will help us to communicate and relate in better ways, become more creative, better educated and more efficient and effective in our working lives. Yet often with new developments or devices the hype is followed by some small successes, and a great deal of disappointment.This book is about catering to the everyday needs people have, about shifting the design perspective away from technology and to concentrate on usability; in other words, developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.Presenting key interaction design ideas and successes in an accessible, relevant way, and containing exercises, interviews and case studies, this book is a must have for students on Mobile Design and HCI courses, for designers keen to make the mobile even more powerful and easy to use, and for anyone who wants to broaden their understanding of effective human-centered design in the increasingly vital context of mobile systems. Zusammenfassung Covers important issues relating to the ever-changing technology of mobile devices and services, including, developing interfaces and devices with a great deal of sensitivity to human needs, desires, and capabilities. Inhaltsverzeichnis Preface xv Acknowledgements xix Part I: Introduction 1 Chapter 1: Possibilities 3 Key points 3 1.1 Introduction 4 1.2 What are mobile devices? 6 1.2.1 Communication or information device? 9 1.2.2 Appliance or Swiss army knife? 11 1.2.3 Cherished device or commodity tool? 13 1.3 Impoverished or extraordinary interfaces? 14 1.3.1 The Fastap keypad 15 1.3.2 Peephole displays 16 1.3.3 Accommodating human capabilities and limitations 17 1.4 Impoverishing interactions? 28 1.4.1 Reasons for poor design 28 1.4.2 Impacts of poor design 29 1.5 Outline of the rest of this book 35 Summary 36 Workshop questions 36 Designer tips 36 Chapter 2: Products for people 39 Key points 39 2.1 Introduction 40 2.2 Useful 41 2.2.1 Function before form 41 2.2.2 Evolving uses 42 2.3 Usable 43 2.3.1 Usable in itself 44 2.3.2 Usable in life 51 2.4 User experience 54 2.4.1 Strong identity 55 2.4.2 Interaction as package 58 2.5 Technology acceptance 63 Summary 64 Workshop questions 66 Designer tips 66 Chapter 3: Innovating 67 Key points 67 3.1 Introduction 68 3.2 Technology-centered approaches 69 3.3 Transferring from the desktop 74 3.3.1 Applications 75 3.3.2 Interface styles 78 3.4 Building on past mobile success 81 3.5 Drama 83 3.6 Frameworks for human-centered thinking 85 Summary 89 Workshop questions 89 ...

Inhaltsverzeichnis

Part 1: Introduction
 
Chapter 1: Possibilities
 
Chapter 2: Products for People
 
Chapter 3: Innovation
 
Part 2: Developing Effective Mobile Applications
 
Chapter 4: Interaction Design
 
Chapter 5: Watching, Asking, Probing
 
Chapter 6: Developing Prototypes
 
Chapter 7: Evaluation
 
Part 3: Design Gallery - Directions and Guidelines for Mobile Applications
 
Chapter 8: Controlling Complex Functions
 
Chapter 9: Information Access
 
Chapter 10: Using Photographic Media on Mobile Devices
 
Chapter 11: Impacting the Community; Impacting the World

Bericht

"...I have good news: Buy this book...The book deserves a prominent place on your bookshelf..." ( Interactions , July 2006)

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