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Beginning iPhone Development with SwiftUI - Exploring the iOS SDK

Englisch · Taschenbuch

Versand in der Regel in 6 bis 7 Wochen

Beschreibung

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Tame the power of Apple's new user interface toolkit, SwiftUI. This revised and expanded Seventh Edition covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. New chapters cover expandable text fields, multidate pickers, using gauges, progress views and variable SF symbol icons, creating chats, and using the navigation stack and split view.
You'll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You'll create user interfaces for that application using multiple screens in two different ways-using Navigation View and Tab Bars.
Then integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You'll also learn about touch gestures, lists, and grids for displaying data on a user interface. And you'll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects!

Once you're ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language. 

What You Will Learn

  • Discover the basics of designing a user interface using SwiftUI
  • Build cool, crisp user interfaces that use animation
  • Display data in lists and outlines
  • Organize user interfaces in forms and groups

 Who This Book isFor 

Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK. 

Inhaltsverzeichnis

Chapter 1: Understanding iOS Programming.- Chapter 2: Designing User Interfaces with SwiftUI.- Chapter 3: Placing Views on the User Interface.- Chapter 4: Working with Text.- Chapter 5: Working with Images.- Chapter 6: Responding to the User with Buttons and Segmented Controls.- Chapter 7: Retrieving Text from Text Fields and Text Editors.- Chapter 8: Limiting Choices with Pickers.- Chapter 9: Limiting Choices with Toggles, Steppers, and Sliders.- Chapter 10: Providing Options with Links and Menus.- Chapter 11: Touch Gestures.- Chapter 12: Using Alerts, Action Sheets, and Contextual Menus.- Chapter 13: Displaying Lists.- Chapter 14: Using Forms and Group Boxes.- Chapter 15: Using Disclosure Groups, Scroll Views, and Outline Groups.- Chapter 1Grids.- Chapter 20: Using Animation.- Chapter 21: Using GeometryReader.- Appendix: An Introduction to Swift.

Über den Autor / die Autorin

Wallace Wang
 is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He's written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.

Zusammenfassung

Develop your own iPhone and iPad apps with the latest version of Swift


Use Swift playgrounds


Optimize your code and deliver great user experiences


Produktdetails

Autoren Wallace Wang, Wally Wang
Verlag Springer, Berlin
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 29.09.2023
 
EAN 9781484295403
ISBN 978-1-4842-9540-3
Seiten 584
Abmessung 178 mm x 32 mm x 254 mm
Illustration XIII, 584 p. 228 illus., 208 illus. in color.
Themen Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Betriebssysteme, Benutzeroberflächen

Apple, B, Software, Apps, iPad, Development, iCloud, Apple-Betriebssysteme, Xcode, Programming, Core Data, watchOS, Professional and Applied Computing, Apple and iOS, Apple operating systems, Sprite kit, core location, Map kit

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