Fr. 140.00

Rise of the Graphic Novel - Computational Criticism and the Evolution of Literary Value

Englisch · Fester Einband

Versand in der Regel in 3 bis 5 Wochen

Beschreibung

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Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between high and low. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles.

Inhaltsverzeichnis










Preface; 1. Introduction: Computational Criticism and the Transformation of Comics; 2. How We Read Comics Now: Graphic Narrative Beyond Close Reading; 3. Time, Color, and Cultural Capital in Graphic Narrative; 4. Novel Values: The Density of the Comic Book as Graphic Novel; 5. The Social Imagination of Graphic Narrative; 6. Conclusion: The Contact Zones of Contemporary Literature.

Über den Autor / die Autorin

Alexander Dunst teaches American Studies at Paderborn University. His research focuses on twentieth-century cultural history, the digital humanities, and contemporary US literature. He is the author of Madness in Cold War America (2016) and coedited the essay collection Empirical Comics Research (2018).

Zusammenfassung

Bringing digital methods to the study of comics, this book traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a collection of 250 titles, it shows how the genre builds on the style of popular comics while adapting selected features of the novel.

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