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Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
Inhaltsverzeichnis
A Methodological Prologue
Introduction: The Possibility of Digital Art
Chapter 1 - Machine-Being : Desmond Paul Henry’s Computer Art
Chapter 2 – The Emergence of Digital Art
Chapter 3 – Digital Plasticity and Its Objects
Chapter 4 - Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration
Chapter 5 - Computer-Assisted Hybrids
Chapter 6 – Interactivities
Über den Autor / die Autorin
Paul Crowther is Professor of Philosophy at Alma Mater Europaea – Institutum Studiorum Humanitatis in Slovenia.
Zusammenfassung
Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.