Fr. 76.00

3d Printing Basics for Entertainment Design

Englisch · Taschenbuch

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Beschreibung

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3D printing is becoming increasingly affordable and accessible to entertainment designers. This quick start guide will help you navigate the subject, outlining the basics of the technology and answering important questions about the emerging practice.


Inhaltsverzeichnis

Table of Contents
Part I: The Basics


  1. Methods of 3D Printing

  2. Choosing a 3D Printer
Part II: Workflow
3. Acquiring a Model
4. Creating your own 3D Model
5. Fixing and Finalizing
6. Printing
7. Troubleshooting
PART III: The Entertainment Industry
8. Scenic Applications
9. Costume Applications
10. Character Design and Fabrication
11. Exhibit Design
12 Additional Disciplines
Appendices
Appendix A: Safety Concerns
Appendix B: Glossary of Terms
Endnotes
Bibliography
Index

Über den Autor / die Autorin

Anne E. McMills has been teaching 3D printing since 2011. Her passion is for expanding 3D technology’s home in theatrical design. Furthermore, Anne is involved in advisory panels and focus groups for 3D technology companies where she has the opportunity to be a voice for the entertainment industry.
In addition to her passion for 3D printing, Anne is a lighting designer, professor, and also the author of The Assistant Lighting Designer's Toolkit. She has worked in theatre (from Broadway to the West End) as well as in dance, opera, theme parks, concerts, award shows, industrials, architectural lighting, and television. Anne is the Head of Lighting Design at San Diego State University (where she also teaches 3D fabrication) and a proud member of United Scenic Artists, Local 829.

Zusammenfassung

3D printing is becoming increasingly affordable and accessible to entertainment designers. This quick start guide will help you navigate the subject, outlining the basics of the technology and answering important questions about the emerging practice.

Zusatztext

"The book shows how 3D printing technologies touch each discipline, and through numerous examples, it inspires the reader to consider their place in modern 3D practices. Any practitioner or educator who crafts, models, constructs, or designs anything should read this book and have a copy in their reference collection."
Andrea Bilkey, Theatre Design & Technology Spring 2019

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