Fr. 68.00

E-Learning, E-Education, and Online Training - Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Englisch · Taschenbuch

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Beschreibung

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This book constitutes the proceedings of the SecondInternational Conference on E-Learning, E-Education, and Online Training, eLEOT2015, held in Novedrate, Italy, in September 2015.
 

The 26 revised full papers presented were carefully reviewedand selected from 52 submissions. They focus on e-learning and distanceeducation in science, technology, engineering and math.

Inhaltsverzeichnis

E-distance education in Science, Technology, Engineering and Math.

Zusammenfassung

This book constitutes the proceedings of the Second
International Conference on E-Learning, E-Education, and Online Training, eLEOT
2015, held in Novedrate, Italy, in September 2015.
 

The 26 revised full papers presented were carefully reviewed
and selected from 52 submissions. They focus on e-learning and distance
education in science, technology, engineering and math.

Produktdetails

Mitarbeit Albert Bucciero (Herausgeber), Alberto Bucciero (Herausgeber), Carlos Vaz de Carvalho (Herausgeber), Giovanni Vincenti (Herausgeber)
Verlag Springer, Berlin
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 01.01.2016
 
EAN 9783319288826
ISBN 978-3-31-928882-6
Seiten 218
Abmessung 156 mm x 234 mm x 12 mm
Gewicht 365 g
Illustration XIII, 218 p. 57 illus.
Serien Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Themen Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Allgemeines, Lexika

C, Virtual Reality, Mensch-Computer-Interaktion, Grafische und digitale Media-Anwendungen, Students, Mobile Computing, computer science, Social Networks, Multimedia Information Systems, Computers and Education, Education—Data processing, Graphical & digital media applications, User interface design & usability, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Graphical and digital media applications, Mobile Devices, network protocols, Student Engagement, learning systems, Learning Management Systems (LMS)

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