Fr. 59.50

Music Video Games - Performance, Politics, and Play

Englisch · Taschenbuch

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Zusatztext From a deep history of Simon to a theory of playable musical personae in Michael Jackson games! this lively volume brims with interdisciplinary insight into the nature of interfaces! instruments! and interactive audio! illuminating the powerful affinities of musicking and gaming. Informationen zum Autor Michael Austin is Assistant Professor of Media, Journalism and Film, and Coordinator of the Interdisciplinary Studies Program in the School of Communications at Howard University, USA. He teaches courses in audio production, radio, and sound design for film. His research focuses on sound and music in new media, particularly on the social influence of music video games and questions regarding their use, misuse, and re-appropriation, and on their connection to other forms of music technology. He is also interested in the topics related to music videos, digital aesthetics, interface design for audio applications, and human-computer interaction. Klappentext Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon , the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.An interdisciplinary collection surveying the genre of music-based games. Zusammenfassung Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon , the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games. Inhaltsverzeichnis Introduction - Taking Note of Music Games (Michael Austin, Howard University, USA) Part One: Preludes & Overtures Chapter 1 - Simon : The Prelude to Modern Music Video Games (William M. Knoblauch, Finlandia University, USA)Chapter 1 - Mario Paint Composer and Musical (Re)Play on YouTube (Dana M. Plank, The Ohio State University, USA)Chapter 3 - Active Interfaces and Thematic Events in The Legend of Zelda: The Ocarina of Time (1998) (Stephanie Lind, Queen's University, Canada)Chapter 4 - Sample, Cycle, Sync: The Music Sequencer and its Influence on Music Video Games (Michael Austin, Howard University, USA) Part Two: Virtuosi, Virtues, & the Virtual Chapter 5 - Consumerism Hero: The "Selling Out" of Guitar ...

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