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Klappentext Team Building and Leadership Coaching with Virtual Worlds New collaborative technologies to keep your company competitive! productive! and efficient With the business landscape changing every day! companies need training solutions that are not only cost-efficient! but engaging! quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent! build great teams! and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies! helps you match virtual tools to your organizational needs! and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM! TMP Worldwide! Michelin! Intel! Microsoft and others are going virtual:Revitalize recruitment and new hire orientation to improve employee quality! productivity and retentionConduct worldwide training in real time! minimizing costs and timeReduce travel while efficiently managing geographically dispersed teamsBreak down dangerous or complex training procedures into manageable simulations Experts agree that within five years! the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Access the latest information and resources on www.TheVirtualWorldsBook.com Inhaltsverzeichnis Preface Introduction Chapter 1. Virtual Worlds Chapter 2. Enterprise Applications of Virtual Worlds Chapter 3. Virtual Worlds Chapter 4. Linden Lab And Second Life In Their Own Words Chapter 5. Deploying a Corporate Training Program in Second Life Chapter 6. First Steps in Virtual World Chapter 7. Teaching complex concepts in a new way Chapter 8. Teamwork and Leadership in Virtual Worlds Chapter 9. Doing It Asynchronously Chapter 10. Procedural Training in Second Life Chapter 11. Recruiting and New Hire Orientation Chapter 12. Enterprise Collaboration Chapter 13. The Future of Employee Training in Virtual Worlds Bibliography ...