Fr. 135.00

Computer Games and Language Learning

Englisch · Fester Einband

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Zusatztext "The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers! educators! students! and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert! Director! The Institute for Language and Culture! The University of Antwerp! Belgium Informationen zum Autor Mark Peterson is Associate Professor in the Graduate School of Human and Environmental Studies at Kyoto University, Japan. Klappentext A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning. "The increasing use of computer games represents a highly significant development in computer assisted language learning. Computer Games and Language Learning is an essential text for researchers, educators, students, and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert, Director, The Institute for Language and Culture, The University of Antwerp, Belgium Zusammenfassung A comprehensive and accessible overview for language educators! researchers! and students! this book examines the relationship between technological innovation and development in the field of computer-assisted language learning! exploring relevant theories and providing practical evidence about the use of computer games in language learning. Inhaltsverzeichnis Foreword: Language, Learning, and Games; James Paul Gee 1. CALL and New Digital Technologies 2. Computer Games: Definition, Theories, Elements, and Genres 3. Computer Games and Learning 4. Computer Games and Language Learning: Theoretical Rationales 5. Early Research on the Use of Computer Games in CALL: An Overview 6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings 7. The Use of an MMORPG Game in CALL: A Case Study 8. Conclusions and Future Directions...

Inhaltsverzeichnis

Foreword: Language, Learning, and Games; James Paul Gee 1. CALL and New Digital Technologies 2. Computer Games: Definition, Theories, Elements, and Genres 3. Computer Games and Learning 4. Computer Games and Language Learning: Theoretical Rationales 5. Early Research on the Use of Computer Games in CALL: An Overview 6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings 7. The Use of an MMORPG Game in CALL: A Case Study 8. Conclusions and Future Directions

Bericht

"The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers, educators, students, and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert, Director, The Institute for Language and Culture, The University of Antwerp, Belgium

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