Fr. 165.60

Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation

Inglese · Copertina rigida

Spedizione di solito entro 1 a 3 settimane (non disponibile a breve termine)

Descrizione

Ulteriori informazioni

Informationen zum Autor Thomas Strothotte is professor of computer science at the University of Magdeburg (Germany), where he founded undergraduate and graduate degree programs in computational visualistics. He studied at Simon Fraser University, the University of Waterloo, and McGill University. He has held teaching and research appointments at INRIA Rocquencourt, the University of Stuttgart, Free University of Berlin, and the former IBM Scientific Center in Heidelberg. Stefan Schlechtweg is assistant professor at the University of Magdeburg (Germany), where his teaching and research areas are computer graphics and interactive systems. He received his Ph.D. from the University of Magdeburg in 1999. Klappentext Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use. Zusammenfassung Practitioners and researchers are devoting attention to non-photorealistic techniques for generating images that appear to have been created by hand. This book examines non-photorealistic efforts! providing accounts of the major algorithms! and the background information and implementation advice readers need to make headway with these techniques. Inhaltsverzeichnis Chapter 1 - IntroductionChapter 2 - Pixel Manipulation of ImagesChapter 3 - Lines, Curves, and StrokesChapter 4 - Simulating Natural Media and Artistic TechniquesChapter 5 - Stroke-Based IllustrationsChapter 6 - Working with 2.5D Data StructuresChapter 7 - Geometric Models and Their Exploitation in NPRChapter 8 - Lighting Models for NPRChapter 9 - Distorting Non-Realistic RenditionsChapter 10 - Applications for NPRChapter 11 - A Conceptual Framework for NPR

Sommario

Chapter 1 - Introduction
Chapter 2 - Pixel Manipulation of Images
Chapter 3 - Lines, Curves, and Strokes
Chapter 4 - Simulating Natural Media and Artistic Techniques
Chapter 5 - Stroke-Based Illustrations
Chapter 6 - Working with 2.5D Data Structures
Chapter 7 - Geometric Models and Their Exploitation in NPR
Chapter 8 - Lighting Models for NPR
Chapter 9 - Distorting Non-Realistic Renditions
Chapter 10 - Applications for NPR
Chapter 11 - A Conceptual Framework for NPR

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