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Zusatztext This book provides an overview of the skills needed to create 3D graphics for game programming (although many of the skills would translate to a broader 3D graphics context). ? The book covers pretty much every important facet of the topic ? This could certainly be used as a text for advanced undergraduates interested in game programming. ? Professionals interested in learning game programming might also find the text helpful ?-Jeffrey Putnam! Computing Reviews! March 2012JungHyun Han is a masterful teacher! and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games.-Jesse Schell! CEO of Schell Games and professor of entertainment technology at Carnegie Mellon UniversityThe author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team.-Michael Guerrero! Delta3D game engine senior programmer and research associate of the Naval Postgraduate School Informationen zum Autor JungHyun Han Klappentext This full-color text on real-time graphics in video game development balances theory and application. The presentation of topics allows readers to quickly understand the key aspects of real-time graphics. The authors, who are leaders in this field, cover such concepts as rendering, texturing, post-processing, and animation. To maintain the emphasis on practicality, each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text. The book contains over 300 clear and detailed figures along with homework problems. A solutions manual is also available upon qualified course adoption. Zusammenfassung In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures, Inhaltsverzeichnis Modeling in Game ProductionVertex ProcessingRasterizationFragment Processing and Output MergingIllumination and ShadersParametric Curves and SurfacesShader ModelsImage TexturingBump MappingAdvanced TexturingCharacter AnimationPhysics-based SimulationReferences ...