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Informationen zum Autor David Hutchison (Daibhidh MacÙistein) is a writer, artist and filmmaker, originally from Assynt in the Scottish Highlands. Studied at Screen Academy Scotland, Duncan of Jordanstone College of Art. www.davidhutchison.info Klappentext Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos. Zusammenfassung Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Inhaltsverzeichnis Foreword by James Paul Gee Acknowledgments Introduction Advertising Campaign The students design a full-fledged advertising campaign for an upcoming or newly released video game. Alternate History The students write an alternate history of the world that starts with a decisive change in the outcome of a historical event. Arcade vs. Video Games The students compare and contrast the social experience of playing video games in an arcade versus playing them at home on a video game console or PC computer. Artistic Rendering The students create an artistic representation of a real-world scene. Battleship The students assemble the materials for a classic game of Battleship , which they then play in pairs. Best Kids' Game The students rank and review their favorite kid-friendly video games. Body Image The students discuss the relationship between body image and the physiques of both male and female video game characters. Discussion Article: Lara Croft: Tomb Raider Series by Ismini Boinodiris Roby Book Review The students review an academic or instructional book about video games. Branding the Box The topic of branding is introduced to students who then compare and contrast the packaging of two or more PlayStation 3, Wii, or Xbox 360 titles. Bully The students discuss the ethical issues surrounding RockStar's school-based video game titled Bully . Discussion Article: Video Games May Dull Shock at Violence by Miranda Hitti Car Commercial The students create a car commercial using in-game footage captured from a driving game. Car of the Future The students design and outline the specifications for a tricked-out new car (or flying machine) of the future. Chart Toppers The students track the video game sales charts over a one-or two-month period. They analyze and draw conclusions about the statistics they have collected. Cheat Code Central The students review a game's cheat codes. They propose a revised set of cheat codes that would make the game easier and more fun to play for novices and recreational gamers alike. Choose Your Own Adventure The students write a choose your own adventure story, a narrative with multiple pathways that can then be adapted for use in an adventure video game. Composer Discography The students research the discography of an established video game composer. Critiquing the Controllers The students compare and contrast the gamepad controllers that ship with the Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3 gaming systems. Deadpan Dialog The stude...