Fr. 255.00

Proceedings of the 2025 World Conference of the International Society for Virtual Rehabilitation

Inglese · Copertina rigida

Pubblicazione il 15.04.2026

Descrizione

Ulteriori informazioni

This book presents cutting-edge papers and perspectives on virtual rehabilitation and tele-rehabilitation. The book covers themes ranging from pediatrics to older adults, addressing rehabilitation of gait and mobility, upper limb movement and cognition. The articles in this book have been presented at the 2025 World Conference of the International Society for Virtual Rehabilitation (WCISVR 2025) during RehabWeek 2025. Researchers, clinicians, industry and policy makers, as well as graduate students who are interested in virtual rehabilitation will find this book a great reference and a useful learning resource.

Sommario

1. Optimising Memory through Virtual Reality: A Pilot Study Focused on Associative and Relational Memory.- 2. Codesign and validation of a serious game application to train users of powered mobility devices on traffic rules.- 3. Holoreach - Therapists and patients perceptions of a mixed reality system designed to improve trunk control and upper extremity function.- 4. Interactive and Adaptive Mixed-Reality System for Enhancing Trunk Control Rehabilitation.- 5. Virtual Reality and Exergaming Tele-rehabilitation: A personalized approach in Post-Heart Surgery Patients.- 6. Immersive vs. Non-Immersive Virtual Reality? Comparative Effectiveness in Upper limb Stroke Rehabilitation.- 7.Temporal accuracy in movement reproduction: the role  of proprioceptive augmented virtual reality.- 8. Dosage of an adjunctive rehabilitation intervention using an instrumented exerciser coupled with a 2D virtual environment.- 9. Enhancing Exercise Intensity, Motivation, and Enjoyment for Persons with Parkinson Disease in a Virtual Cycling Environment (VCYCLE Competition).- 10. Analysis of User Experience and Biomechanics in Stereoscopic and Monoscopic Projection Exergames.- 11. Evaluating user experience of augmented reality-integrated instrumented crutches for gait rehabilitation.- 12. Early Detection of Postural Instability in Individuals with Diabetic Peripheral Neuropathy Using a Novel Smartphone Application.- 13. The acceptance of a telerehabilitation portal among healthcare professionals after large-scale implementation in a regional clinic.- 14. An Adaptive Difficulty Algorithm to Personalize Mixed Reality Pediatric Motor Rehabilitation.- 15. Dynamic virtual environments for gaze evaluation in vestibular rehabilitation of Persistent-Postural Perceptual Dizziness (3PD).- 16. Assessing Post-Stroke Fall Risk Through Interaction with Virtual Reality-Based Exercises: A Retrospective Machine Learning Study.- 17. Transference of Learning from Virtual to Real-World Settings: A Study on Spatial Memory using an Ecologically-Valid Virtual Environment.- 18. Do we perform upper-limb rehabilitation reaching tasks differently in augmented vs. virtual reality?.- 19. Gaitzilla: Investigating the Effects of Avatar Type and Proportions on Time Perception in VR.- 20. Driving Powered VR Shoes: The Effects of Optical Flow Direction on User Experience during Walking in Virtual Reality.- 21. Cognitive effects of an incremental gait training on a treadmill plus augmented virtual reality in patients with Parkinson s disease: first results from the VIRTREAD-PD randomized controlled trial.- 22. Cueing-assisted gamified augmented-reality gait-and-balance rehabilitation at home for people with Parkin-son's disease: a pragmatic randomized controlled trial implemented in the clinical pathway.- 23. Virtual Reality in Mental Health Support for Students A Solution or an Overhyped Promise?.- 24. Adaptations Over Time to Decrease the Risk of Falling in Virtual Threatening Environments. 25. Development of a Virtual Reality Clinic to Enhance At-Home Care for Children with Rare Diseases.- 26. Modifying Task Difficulty with Augmented Sensory Feedback for Motor Training in Virtual Reality.- 27. Quantitative Telehealth Platform for VR Yoga Therapy of Pediatric Chronic Pain.- 28. Augmented Reality Platform for Hand and Upper Limb Rehabilitation.- 29. Post-stroke upper limb rehabilitation using virtual reality: Use of factors related to motor learning.- 30. Designing Augmented Reality (AR) Exergames for People with Osteoporosis: Results from a Clinical Trial on Motion Sickness, Discomfort and Engagement.- 31. Identifying fall-risk factors related to aging using a novel virtual-reality sensory integration in balance assessment.- 32. Cognitive Flexibility Training and Exposure Therapy in Virtual Environment for Patients with Obsessive Compulsive Disorder.

Info autore

Prof. Archambault's research focuses on the use of technology for the rehabilitation of physical disabilities through participatory research. Specifically, he is involved in the development and testing of virtual reality applications for the use of assistive mobility devices (wheelchairs, scooters, etc.). This simulator works on a standard computer, is low-cost, so that it can be used at home or in a clinical setting. Past research has shown that participants can improve their power wheelchair skills with practice in the virtual reality simulator. Ongoing work is looking at the development of simulators for manual wheelchair skills and for electric, four-wheel scooter skills. Prof Archambault also co-directs the Inclusive Society initiative, a Quebec-wide, intersectoral research network aiming to improve the social inclusion of persons with disabilities through participatory approaches.
Dr. Subramanian is an Associate Professor in the Department of Physical therapy, School of Health Professions, UT SanAntonio. His current research focusses on i) understanding the reasons for non-optimal motor improvement in the upper extremity after traumatic and acquired (e.g. Stroke) brain injury and ii) use of interventions to optimize motor improvement in the upper extremity. His research interests include use of virtual reality and robotics for upper limb rehabilitation after stroke, motor control, motor learning and outcome measurement. He serves as the member of the Editorial Board for three journals and regularly reviews manuscripts in the fields of rehabilitation and neuroscience. His work has been supported by the National Institute of Health, Canadian Institutes of Health Research and Texas Physical Therapy Foundation.
Dr. Demers is an assistant professor in the School of Rehabilitation, at the Université de Montréal and an emerging researcher at the Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal. She is a Junior 1 research scholar from the Fonds de la Recherche du Québec – health. Dr. Demers received her BSc in occupational therapy from the Université de Montréal, and her MSc and PhD in Rehabilitation Sciences at McGill University. She completed a post-doctoral fellowship at the Motor Behavior and Neurorehabilitation Laboratory in the Division of Biokinesiology and Physical Therapy at the University of Southern California. She is also a trained occupational therapist with clinical expertise in stroke rehabilitation. Her research interests involve the use of health technologies, including virtual rehabilitation, to better assess and optimize arm and hand motor recovery for people post-stroke. Dr. Demers is a board member of the International Society for Virtual Rehabilitation since 2018.
Dr. Wright is a Professor and Director of the Neuromotor Science Program in Temple University's College of Public Health, where he leads the Motion-Action-Perception Laboratory. He has been teaching neuroscience, motor learning, and evidence-based practice in the Physical Therapy program for the last 15 years. With degrees in Aerospace Engineering and Cognitive Neuroscience, he combines this unique background to investigate sensorimotor control in both healthy individuals and those with neurological disorders such as traumatic brain injury (TBI), PTSD, neuropathy, older adult falls, and Parkinson's disease. A key aspect of his research involves using virtual reality (VR) to assess and treat balance impairments and fall risk. His R&D efforts have led to patented IP which has resulted in commercialized VR-based assessment and rehabilitation tools for balance disorders. Many of his recent publications focus on the validation and application of this technology. His work has been supported by organizations like the Binational Science Foundation, Department of Defense, and the Veterans Administration.

Riassunto

This book presents cutting-edge papers and perspectives on virtual rehabilitation and tele-rehabilitation. The book covers themes ranging from pediatrics to older adults, addressing rehabilitation of gait and mobility, upper limb movement and cognition. The articles in this book have been presented at the 2025 World Conference of the International Society for Virtual Rehabilitation (WCISVR 2025) during RehabWeek 2025. Researchers, clinicians, industry and policy makers, as well as graduate students who are interested in virtual rehabilitation will find this book a great reference and a useful learning resource.

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