Fr. 206.00

Real-Time Volume Graphics

Inglese · Copertina rigida

Spedizione di solito entro 3 a 5 settimane

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Zusatztext "Any developer who would work with volume graphics needs this basic text! which provides an introduction to texture-based volume rendering methods! techniques! and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection." -Califonia Bookwatch: The Computer Shelf! The Midwest Book Review! November 2006 Informationen zum Autor Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf Klappentext Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code! algorithms! diagrams! and rendered graphics. Zusammenfassung Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Inhaltsverzeichnis Real-Time Volume Graphics

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