Fr. 168.00

The Materiality of Digital Comics

Inglese · Copertina rigida

Pubblicazione il 13.01.2026

Descrizione

Ulteriori informazioni

The Materiality of Digital Comics asks how we can speak meaningfully about digital comics, and how we can do so in a way that remains meaningful as time passes and technology changes. In Part I, the book proposes a model for the study of digital comics that is founded on a material understanding of the form. Across three chapters, the book explores what digital comics are, in physical terms, and how we might structure our understanding of digital comics using six key terms: identifier, file type, software, firmware, hardware, and producers/readers. Each of these elements is explored individually before the relationships between them are discussed. The second part of the book develops this framework across three key areas: economics, histories and geographies. Chapter 5 explores the sales of digital comics and highlights a variety of costs and risks in digital comics that do not apply straightforwardly to print comics. Chapter 6 considers questions of histories as they pertain to digital comics, framing the discussion around four stages in the life cycle of a digital comic: creation, maintenance, movement and destruction. Chapter 7 addresses geographies through four topics: localities, nationalities, languages and law. Central to this chapter is the argument that digital comics are physically located things. The book concludes with a discussion of how the model presented here, and the concerns it raises, might be used actively for further scholarship, as well as an outline of other key areas that might be explored through a material analysis of digital comics in future.

Sommario

Chapter 1: Introduction.- PART I: A Material Model of Digital Comics.- Chapter 2: What Are Digital Comics?.- Chapter 3: Six Core Elements of Digital Comics Materialities.- Chapter 4: An Integrated Model.- PART II: Contexts for Material Considerations.- Chapter 5: Economics.- Chapter 6: Histories.- Chapter 7: Geographies.- Chapter 8: Conclusion.

Info autore


Dr Ian Hague is the Associate Dean of Research at London College of Communication, University of the Arts London (UAL), UK. He is the author of
Comics and the Senses: A Multisensory Approach to Comics and Graphic Novels
, as well as numerous shorter works. He co-edited
Representing Multiculturalism in Comics and Graphic Novels
and two volumes on
Violence in Comics
. Ian is the founder of Comics Forum and a founding member of UAL’s Comics Research Hub. 

Riassunto

The Materiality of Digital Comics
asks how we can speak meaningfully about digital comics, and how we can do so in a way that remains meaningful as time passes and technology changes. In Part I, the book proposes a model for the study of digital comics that is founded on a material understanding of the form. Across three chapters, the book explores what digital comics are, in physical terms, and how we might structure our understanding of digital comics using six key terms: identifier, file type, software, firmware, hardware, and producers/readers. Each of these elements is explored individually before the relationships between them are discussed. The second part of the book develops this framework across three key areas: economics, histories and geographies. Chapter 5 explores the sales of digital comics and highlights a variety of costs and risks in digital comics that do not apply straightforwardly to print comics. Chapter 6 considers questions of histories as they pertain to digital comics, framing the discussion around four stages in the “life cycle” of a digital comic: creation, maintenance, movement and destruction. Chapter 7 addresses geographies through four topics: localities, nationalities, languages and law. Central to this chapter is the argument that digital comics are physically located things. The book concludes with a discussion of how the model presented here, and the concerns it raises, might be used actively for further scholarship, as well as an outline of other key areas that might be explored through a material analysis of digital comics in future.

Dettagli sul prodotto

Autori Ian Hague
Editore Springer, Berlin
 
Lingue Inglese
Formato Copertina rigida
Pubblicazione 13.01.2026
 
EAN 9783032049537
ISBN 978-3-0-3204953-7
Pagine 186
Illustrazioni XIV, 186 p. 8 illus., 1 illus. in color.
Serie Palgrave Studies in Comics and Graphic Novels
Categorie Scienze sociali, diritto, economia > Sociologia > Altro

Design, Populäre Kultur, Comics, digital, art, Technology, Culture, Popular Culture, Graphic Novel, Images, Computer-Anwendungen in Kunst und Geisteswissenschaften, Digital Humanities, Digital and New Media, Graphic Novel / Comic / Manga / Cartoon, Comics Studies, digital comics

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