Fr. 116.00

Innovations for Community Services - 25th International Conference, I4CS 2025, Munich, Germany, June 11-13, 2025, Proceedings

Inglese · Tascabile

Pubblicazione il 28.06.2025

Descrizione

Ulteriori informazioni

This book constitutes the refereed proceedings of the 25th International Conference on Innovations for Community Services, I4CS 2025, held in Munich, Germany, during June 11 13, 2025.
The 21 full papers presented in this book together with 3 short papers were carefully reviewed and selected from 55 submissions.
They are organized in topical sections as follows: recognition and verification; computational intelligence; data processing; quantum computing; public sector; serious games; information security; and community challenges.

Sommario

.- Invited Papers.
.- What Will Artificial Intelligence Do on Its Own? Intrinsic and Emergent Goals in Optimization and Artificial Intelligence.
.- Full-Stack Quantum Computing and Distributed Systems: A Community-Centric Approach.
.- More Than Just Passwords: The Social Impact of Security Awareness.
.- Recognition and Verification.
.- A Pluggable Authentication Module for E-Mail as a Secure Additional
Authentication Factor.
.- TRYOLO: A Transformer-Based Real-Time Object Detection Model
for UAV Images.
.- Automated Text Classification in Maturity Models Using Transformer
Architectures: An Encoder-Based Approach.
.- Computational Intelligence.
.- Accelerated VQE: Parameter Recycling for Similar Recurring Problem
Instances.
.- Fair Benchmarking Combinatorial Optimization Solvers in the Era of
Emerging Computing Paradigms.
.- Artificial Intelligence Application Scenarios Considering Objective and
Subjective Influence Factors for Industrial Solutions in Supply Chain
Management.
.- Data Processing.
.- Real-time Energy Data Aggregation for Energy Communities.
.- On Self-Improving Token Embeddings.
.- Data Mesh and Data Space: a Comparative Analysis with a Focus on
Governance.
.- Quantum Computing.
.- Toward Quantum Annealing for Multi-League Sports Scheduling.
.-  Optimizing Initial Qubit Mappings under Fixed Gate Error Rates
Using Deep Reinforcement Learning.
.- Learning QUBO Formulations from Data.
.- Public Sector.
.- A Multi-Modal Data-Driven Dashboard for Enhanced Public Health
Surveillance and Awareness.
.- Digital Sovereignty of the ICT Supply Chain: Demonstrating Digital
Sovereignty in Real-World Scenarios.
.- Evolution of Affordable Surveillance Systems for Patients With the
Integration of Smart Health Sensors.
.- Serious Games.    
.- Bring Your Own Bug: Enabling User-Generated Content in Serious
Games for Industrial Cybersecurity and AppSec Education.
.- From Paper to Pixel: The Digitalization of a Serious Game.
.- Cities as Innovation Ecosystems - Game to Enhance City Learning
through Stakeholder Collaboration.
.- Information Security.
.- A Simulation-Oriented Approach to Securing Logistics Processes Based
on the NIST CSF and OODA Loop.
.- Designing and Implementing an Educational Game for Cyber Planning
Building on Cyberspace s Layers.
.- Cybersecurity Awareness Education by Making Ransomware Tangible
Securely - The Beginning.
.- Community Challenges.
.- MAD-HOT: Mixed Rate DDoS Attack Detection in IEEE 802.15
4e/TSCH Networks Using Hoeffding Optimized Trees.
.- Intelligent Vehicle Detection System.
.- Challenges in Scaling Agile Frameworks and Ways to Address Them
with Scaled Agile Framework (SAFe) and Scrum of Scrums (SoS).

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