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Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VI

Inglese · Tascabile

Spedizione di solito entro 6 a 7 settimane

Descrizione

Ulteriori informazioni

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

Sommario

AI and the Future of UX Design: Exploring the Impact of AI Tools on Techno-Work Engagement among UXD Professionals.- Explaining What Matters: Perceptions of AI Explanations in an AI-powered Data Analytics Platform for UX Design.- AI+Games: Technological Changes in Historical and Cultural Inheritance from Chinese Domestic Games in Recent Years.- Usage of Generative Artificial Intelligence for the Design of Graphic User Interfaces: Initial Approaches.- Human-centered AI in Design: Examining Educational Paradigms for Creativity and Responsibility.- The Mechanism, Patterns, and Directional Considerations of Generative AI Empowering Urban Cultural Renewal.- AI-Driven Product Form Innovation A Case Study of CNC Machine Tool Styling Design.- AIGC Empowers the Design of Non-Legacy Creative Products -- A Case Study of the Forbidden City Digital Creative Products.- Visual Design Process in the Era of Artificial Intelligence: Research on the Design Framework of Human-AI Collaboration in Branding Design.- Analysis of the Colors of Gelanghe Hani Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm.- UX in AI and Emerging Technologies: Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Design of Smart Wearable Detecting Devices.- Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Wearable Devices Design.- Joyee A PCOS Chatbot.- Systems Intelligence and Mediated Team Touch via Smart Sleeve in Esports.- Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis.- Increasing the Experience of Meaningful Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a UX Perspective.- Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) including Llama 3.2 Vision 90B in Multi-functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System.- Utilization of Soft Robotics in the Design of Anti-itch Solutions for Human-Computer Interaction.- Exploration of Conservation and Innovative Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of Artificial Intelligence.- AIGC-Assisted Exploration of the Spatial Layout of Rong Xi Hall In A Dream of Red Mansions .

Riassunto

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

Dettagli sul prodotto

Con la collaborazione di Martin Schrepp (Editore)
Editore Springer, Berlin
 
Titolo originale Design, User Experience, and Usability
Lingue Inglese
Formato Tascabile
Pubblicazione 20.06.2025
 
EAN 9783031932359
ISBN 978-3-0-3193235-9
Pagine 320
Dimensioni 155 mm x 19 mm x 235 mm
Peso 523 g
Illustrazioni XXI, 320 p. 127 illus., 111 illus. in color.
Serie Lecture Notes in Computer Science
Categorie Scienze naturali, medicina, informatica, tecnica > Informatica, EDP > Sistemi operativi, interfacce

Software Engineering, angewandte informatik, Netzwerk-Hardware, Mobile Computing, User Interfaces, Computer and Information Systems Applications, Computer Communication Networks, User Interfaces and Human Computer Interaction, human-computer interaction (HCI), network protocols, communication systems, data communication systems, human engineering

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