Fr. 57.90

Gamify Your College Classroom - Strategies to Foster Critical Thinking Life Skills Across

Inglese · Tascabile

Pubblicazione il 19.09.2025

Descrizione

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Gamify Your College Classroom is an instructor playbook for nurturing life skills through the incorporation and customization of games and game elements into coursework.


Sommario










Part 1: Gamification and 21st Century Life Skills
1. How Gamification Fosters Critical Thinking and Other Life Skills
Sierra Adare-Tasiwoopa ápi
2. Game on! How to Incorporate Games and Gamification in Education
Daisyane Barreto and Jeff Ertzberger
3. Becoming an Influencer: Digital Badges and Leaderboards Incentivize Life Skills
Zarah Gayrama-Borines

4. I Spy the Solution: A Meta Approach to Escape Room Design
Laura Geringer, Maddie Shellgren, Cody House, et al.
5. Enhancing Learning Experiences Through Storytelling and Immersive Media
Drew Santorello
6. Elevate Empathy While Solving Problems: The Importance of the Scenario and Characters in Gamification
Sierra Adare-Tasiwoopa ápi
7. Time's Running Out! Escape Rooms that Promote Time Management and Cognition
Debra Luken and Florence W. Williams
8. To Escape You Must Communicate: A Mystery
Patricia Nill
9. Life Happens When a Case Study Gets Locked in an Escape Room
Dawn Taylor
10. Nailed It or Not: Failure is Part of the Fun
Jennifer Culver

11. Which Way Do I Go? Branching Case Studies Champion Decision-Making
Kinsey Wright and Lori Navarrete
12. Piecing the Puzzle Together: Conditional Release Mysteries
Adam Davi and Dorothy Loftin

13. High-Stakes Adaptability in a Gamified Role-Play Simulation with ChatGPT
Lynn Wahl
14. Let's Role-Play: Critical Thinking Scenarios for the Classroom
Vanessa Mari and Rachel S. G. Bower
15. Tip of the Tongue: Incorporating Gamification to Bolster Real-World Interventions
Sheri Bayley
16. It's AI, My Dear Watson!: An AI Literacy Sleuthing Game
Sierra Adare-Tasiwoopa ápi

17. Building From the Ground Up Takes Quick Thinking and Teamwork
Toni Picker and Celine Greene
18. From Case Studies to Game-Based Learning: Enhancing Ethical Sensitivity in Education
Kelly Richmond Pope and Roni Jackson
19. Pitch and Switch: Just How Adaptable are You?
Brianne Taormina-Barrientos and Liz Galvez
20. What Happens When the Ends Don't Meet? A Poverty Simulation to Teach About Poverty
Jessica Limbrick
21. Empower Tomorrow's Leaders by Time Traveling to the Ancient World
Robert Stephan
22. Far from Trivial: The Benefits of Using TriviaMaker to Engage and Motivate Students
Chris Pilgrim and Michael Breazeale
23. BINGO! for Critical Thinking
Brenda Bien

24. Choose Your Own Learning Adventure: Designing for Student Motivation and Strengthening Life Skills
Chris Babits and Travis N. Thurston
25. The Senate's Ethics Committee: A Course Narrative Promoting Decision-Making and Empathy
Nathan K. Silva
26. Scavenger Hunt for Cultural Artifacts: Fully Gamifying a Course
Roxanne Claire Farrar
27. A Collaborative Journey in Gamifying a Graduate-Level Course
Ashley Caudill and Anne Jewett
28. Conclusion
Sierra Adare-Tasiwoopa ápi


Info autore










Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA.


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