Ulteriori informazioni
Gamify Your College Classroom is an instructor playbook for nurturing life skills through the incorporation and customization of games and game elements into coursework.
Sommario
Part 1: Gamification and 21st Century Life Skills1. How Gamification Fosters Critical Thinking and Other Life Skills
Sierra Adare-Tasiwoopa ápi2. Game on! How to Incorporate Games and Gamification in Education
Daisyane Barreto and Jeff Ertzberger3. Becoming an Influencer: Digital Badges and Leaderboards Incentivize Life Skills
Zarah Gayrama-Borines4. I Spy the Solution: A Meta Approach to Escape Room Design
Laura Geringer, Maddie Shellgren, Cody House, et al.5. Enhancing Learning Experiences Through Storytelling and Immersive Media
Drew Santorello6. Elevate Empathy While Solving Problems: The Importance of the Scenario and Characters in Gamification
Sierra Adare-Tasiwoopa ápi7. Time's Running Out! Escape Rooms that Promote Time Management and Cognition
Debra Luken and Florence W. Williams8. To Escape You Must Communicate: A Mystery
Patricia Nill9. Life Happens When a Case Study Gets Locked in an Escape Room
Dawn Taylor10. Nailed It or Not: Failure is Part of the Fun
Jennifer Culver11. Which Way Do I Go? Branching Case Studies Champion Decision-Making
Kinsey Wright and Lori Navarrete12. Piecing the Puzzle Together: Conditional Release Mysteries
Adam Davi and Dorothy Loftin13. High-Stakes Adaptability in a Gamified Role-Play Simulation with ChatGPT
Lynn Wahl14. Let's Role-Play: Critical Thinking Scenarios for the Classroom
Vanessa Mari and Rachel S. G. Bower15. Tip of the Tongue: Incorporating Gamification to Bolster Real-World Interventions
Sheri Bayley16. It's AI, My Dear Watson!: An AI Literacy Sleuthing Game
Sierra Adare-Tasiwoopa ápi17. Building From the Ground Up Takes Quick Thinking and Teamwork
Toni Picker and Celine Greene18. From Case Studies to Game-Based Learning: Enhancing Ethical Sensitivity in Education
Kelly Richmond Pope and Roni Jackson19. Pitch and Switch: Just How Adaptable are You?
Brianne Taormina-Barrientos and Liz Galvez20. What Happens When the Ends Don't Meet? A Poverty Simulation to Teach About Poverty
Jessica Limbrick21. Empower Tomorrow's Leaders by Time Traveling to the Ancient World
Robert Stephan 22. Far from Trivial: The Benefits of Using TriviaMaker to Engage and Motivate Students
Chris Pilgrim and Michael Breazeale23. BINGO! for Critical Thinking
Brenda Bien24. Choose Your Own Learning Adventure: Designing for Student Motivation and Strengthening Life Skills
Chris Babits and Travis N. Thurston25. The Senate's Ethics Committee: A Course Narrative Promoting Decision-Making and Empathy
Nathan K. Silva26. Scavenger Hunt for Cultural Artifacts: Fully Gamifying a Course
Roxanne Claire Farrar27. A Collaborative Journey in Gamifying a Graduate-Level Course
Ashley Caudill and Anne Jewett28. Conclusion
Sierra Adare-Tasiwoopa ápi
Info autore
Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA.