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The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you're an aspiring writer or a seasoned game developer, this book offers an in-depth, comprehensive look at the entire narrative process.
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Skip This Introduction, Section 1: Storytelling, Chapter 1: The Basics, Chapter 2: Narrative Concepts, Chapter 3: Ideas, Chapter 4: Basic Structure, Section 2: Game Storytelling, Chapter 5: Storytelling that is Unique to Games, Chapter 6: Interactive Structure, Chapter 7: World Building, Section 3: Characters, Chapter 8: Where to Start, Chapter 9: Characters from the Outside, Chapter 10: Characters in a Story, Section 4: Dialogue & Voice Over, Chapter 11: Writing Dialogue for VO, Chapter 12: Barks, Chapter 13: Conversations, Chapter 14: Voice Over Sessions, Section 5: Cutscenes, Chapter 15: Before You Write the Cutscene, Chapter 16: Writing the Cutscene, Section 6: Intellectual Property, Chapter 17: Now You're Thinking with IP, Chapter 18: Creating a New IP, Chapter 19: Developing an Existing IP, Section 7: Game Narrative Professional, Chapter 20: Being a professional, Chapter 21: Navigating the Creative Workplace, Addenda
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Brian Kindregan is a veteran of Bioware, Blizzard, Epic Games, Ubisoft, Netease, and Tencent. Brian has been a creative director, a narrative director, a lead writer, and a senior writer. In a previous life, he was a storyboard artist and animator in the film business and directed two seasons of a CG television series. He's also taught at a number of universities and lectured on game narrative at Harvard's Graduate School of Design.
Diandra Anne Lasrado is a veteran of Bioware, Blizzard, Riot Games, Carbine, Activision, Aniplex, and more. Diandra has been a lead narrative designer, senior narrative designer, and senior editor. She's worked on World of Warcraft, League of Legends, Wildstar, Diablo, and more. She has mentored a number of young developers and lectured at Harvard's Graduate School of Design.