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In an industry that can seem like it's stacked against a game writer's professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback and putting yourself in a position to do your best work without killing yourself is vital information.
Sommario
1. Chapter One: The Dreaded Introduction, 2. Chapter Two: Why People Think Game Writing Sucks And Why They Are Almost Always Wrong, 3. Chapter Three: What Is A Game Writer? Brutal Realities of the Job, 4. Chapter Four: The Unique Things That Go Into Game Writing and Nothing Else - The Player Shaped Hole, Barks, and Letting Go, 5. Chapter Five: Tips, Tricks, and Techniques - Things That Will Make You a Better Game Writer, 6. Chapter Six: Dansky's Three Laws of Game Writing, 7. Chapter Seven: The Game Writer On the Team - What Do You Actually Do Versus What They Think You Do, 8. Chapter Eight: Breaking In and Finding the Next Gig, 9. Chapter Nine: Working With Other Disciplines, 10. Chapter Ten: What Is It Good For - Teaching Others the Value of Game Writing, 11. Chapter Eleven: The Value of Internal PR and Techniques For Doing It, 12. Chapter Twelve: Idea Generation and Narrative Integrity, 13. Chapter Thirteen: Feedback - Giving It, Taking It, Training Others to Do It Right, 14. Chapter Fourteen: Loops and Boundaries, 15. Chapter Fifteen: Leveraging Production, 16. Chapter Sixteen: Dealing With the Negatives, 17. Chapter Seventeen: How They Will Try To Screw You, 18. Chapter Eighteen: Raising Up the Next Generation and Keeping the Old One From Fossilizing, 19. Chapter Nineteen: Building Your Name, Keeping Your Credits, 20. Chapter Twenty: It Ain't Easy, But It Just Might Be Worth It
Info autore
A 25-year veteran of the video game industry,
Richard Dansky has written for franchises including
The Division,
Assassins Creed,
Far Cry,
Splinter Cell, and many more. He has published 8 novels and 2 short story collections and was a key contributor to the classic TTRPG setting
The World of Darkness. Widely regarded as a leading expert on game narrative and writing, he is currently the Narrative Director at
Romero Games. Richard lives in North Carolina.