Ulteriori informazioni
This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.
Sommario
1. Introduction: Playing Law
Dale Mitchell, Ashley Pearson, and Timothy D. Peters Part I: Code as Law, Law as Play 2. Towards a Legal Ludology: Language Games, Playful Magic, and the Game of Law
Dale Mitchell 3. Invisible Walls: Facts and Freedom in Coded Space
James C. Fisher 4. Emergent Governance from Polycentric Order in Virtual Reality Social Spaces
Anne Hobson 5. Emergent Systems: Virtuality, Legality, Formality
Daniel Hourigan 6. Decoding Legal (Un)certainty in
Doki Doki Literature Club! Ashley Pearson Part II: Worldbuilding and Subject Formation 7. Playing With
Borders: Using Video Games to Bring Emotion into the Law Classroom
Jean Ketterling 8. One More Turn: The Gamic Afterlives of
Johnson v M'Intosh and Digital Settler Colonialism in
Sid Meier's Civilization VI S. Thomas Keynes 9. Playing the World Picture:
Sid Meier's Civilization and the Law of Abstraction
Kieran Tranter 10. A Minor Jurisprudence of Play: Becoming Jurisprudents Through Play in the
Majora's Mask Joshua D.M. Shaw Part III: Sites of Law and Jurisprudence 11. Gaming at the Margins of Law or, Niko Bellic's (Critical) Theory of Justice
Luis Gómez Romero 12. Law Among Chaos: An Anti-Schmittian Reading of
Skyrim Anna Lukina and Shane Finn 13.
Grand Theft Neoliberalism
James Gilchrist Stewart 14.
Terra Nulllius: Claiming Land on
Civilization's Empty Earth
Conor Leggott 15. Game Over: On Emptying the Public Square
Desmond Manderson
Info autore
Dale Mitchell is a Lecturer in Law at the University of the Sunshine Coast, Australia.
Ashley Pearson is a Lecturer in Law at the University of the Sunshine Coast, Australia.
Timothy D. Peters is Associate Professor of Law at the University of the Sunshine Coast, Australia.